Quote Originally Posted by Arkdra View Post
Literally 0 of the pvp jobs are more interesting than their pve versions.

Edit: PvP jobs are interesting in that they made a bunch of tiny kits feel distinct and true to their base jobs. They are not interesting in the sense that if you stuck them in PvE, they would be fun at all. They would be super boring in fact.
I remember and loving Wildstar which had a cap of 8 abilities if I recall. It just happened to be that there wasn't really tab-targeting, your abilities all had different ranges and shapes, casting times and styles. I've noticed a distinct lack of channeled abilities outside one or two which don't seem to be that popular. I can absolutely have a really good time with just a few attack types, even in PvE content. And I would love some of the PvP DRG stuff to come over. I especially liked the jump back and attack that does damage the farther away you are. Also diving from the sky is pure joy, though that wouldn't translate to the 2-minute meta.