Quote Originally Posted by Turtledeluxe View Post
It has nothing to do with being a "Melee Spokesperson"-- I am commenting on job homogeny in general and explaining the actual definition/application of homogeny. Removing positionals to produce a new set of melee that don't have positionals is exactly that. Maintaining positionals that exist across all melee is not homogeny. You can keep posting, you're still going to be using the term incorrectly.

And I also do not need to be a melee spokesperson to say that, if Viper has no positionals, you'll likely be looking at aDPS closer to MCH than RPR, i.e. a bigger disparity than what currently exists (not much of one) between the current melee classes.

Regarding BRD, the current state of its rDPS vs RPR makes complete sense and doesn't pose any contradiction. The aDPS of BRD is significantly lower.

I would also say that if it's true Xenosys mentioned this and is the source of this discontent, then he is unknowingly a job homogenist.
You made the argument that this is about homogeneity as opposed to consistency. I meant to respond earlier, but I still don't understand your distinction other than one has a good connotation and the other has a bad one.

That said, I do understand and feel for you in that you LIKE positionals and don't want to see them gone. Other people don't. Both are valid wants. People who don't like positionals have mentioned how they think they could be changed to be more likeable to them. You even agreed that feedback when you hit and miss them would be a nice addition.

I don't think there's an objective argument to liking or not liking positionals. It is just preference built on other forms of likes and dislikes. It sounds like you want more buttons while others want less. And, sadly, it's unlikely any set of changes will please everyone.

I do think there are some changes they could make to positionals that would make them more generally popular though:

1) Update the tooltips from:
"Delivers an attack with a potency of 300. 400 when execute from a target's rear." to:
"Delivers at attack of potency 300 (400 from target's rear)."

2) Add additional signals that you hit them (per many people's request).

3) Make it more intuitive if an attack is from behind or the flank. Right now, it's difficult to remember which attacks are flank and which are rear, especially if you change jobs a lot.

4) Reduce random boss turns. In a 2.5 second window, it feels bad to miss because you're on the wrong side of a boss turn.

5) Grant positional bonuses if you have threat or using some other mechanism when you're soloing.