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Thread: Positionals

  1. #131
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by VentVanitas View Post
    don't worry guys, SE will totally give jobs more complexity in the place of positionals if they remove them. just ignore that they've literally never done that for any removed system from jobs.
    True, its far more likely they'll just continue to trivialize and devalue positionals into oblivion rather than improve on them or remove them outright.
    (5)

  2. #132
    Player
    rawker's Avatar
    Join Date
    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Odd. I never used any 3rd party apps to play the game yet i am in favor of retaining positionals. Then all of a sudden, I am part of the cheaters.
    (10)

  3. #133
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
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    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    idk, I'm bad enough that if I'm in a good position to do ..positionals (hah!) I'll do it, but if I'm going to have to wait on another ability while I move into position, I don't bother.
    (1)

  4. #134
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    If positionals were removed the difficulty could be tuned better and re-allocated to more meaningful parts of the game. Nobody called people who use addons to pretend they are better than others because they can be at flank or rear more optimally while their rotation happens perfectly with one button spam pathetic though. Sounds like an insecurity issue due to being that demographic.

    Also, not once did I say kaiten was difficult to use. It has an obnoxious animation and was button bloat.
    (0)

  5. #135
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I don't see how positionals hinder any form of improvement to melee gameplay. If anything, it serves as a reward more than a necessity.
    (11)

  6. #136
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,273
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    they should add some kind of satisfying feedback when you nail a positional. like, make the hit sound meatier when it lands or something. it feels so garbo right now.
    besides that though, i'd like if they stayed. it's something to think about while playing. if you don't like them, just use true north. you get 2 stacks of it now.
    (3)
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  7. #137
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by rawker View Post
    I don't see how positionals hinder any form of improvement to melee gameplay. If anything, it serves as a reward more than a necessity.
    The mentality of the community has changed, people view bonuses as baseline now.

    Energy Drain is a nice bonus when you don't have to use Aetherflow on anything else? No! 3 ED is baseline and Soil/Indom are a loss!
    Hitting positionals gets you a nice little damage boost? No! That potency is baseline and I lose damage if the boss turns!

    The funniest part is that everyone has dps brainrot, they point and laugh at the high-end players, saying that they're optimising the fun out of the game, not knowing that they're doing the same thing, except they want the optimisation to come to them.

    You want to know what a real damage loss is? If you missed the Trick Attack positional in HW, the debuff didn't even apply.
    (8)

  8. #138
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    If positionals were removed the difficulty could be tuned better and re-allocated to more meaningful parts of the game. Nobody called people who use addons to pretend they are better than others because they can be at flank or rear more optimally while their rotation happens perfectly with one button spam pathetic though. Sounds like an insecurity issue due to being that demographic.

    Also, not once did I say kaiten was difficult to use. It has an obnoxious animation and was button bloat.
    My brother in Christ, just say you hate third party tools. And stop color coding it in about everything you dislike.
    (9)

  9. #139
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aravell View Post
    You want to know what a real damage loss is? If you missed the Trick Attack positional in HW, the debuff didn't even apply.
    Back in ARR, DRG needed their positional or Heavy Thrust wouldn't apply. DRG needed rear or Impulse Drive wouldn't work. Neither exist anymore but the point is pretty much the same.
    (1)

  10. #140
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by rawker View Post
    I don't see how positionals hinder any form of improvement to melee gameplay. If anything, it serves as a reward more than a necessity.
    It doesn't. Players just have a obsession to Optimize their own Fun away. Gotta optimize...

    - Button Bloat, remove Job features
    - Weaving issues, less APM
    - Easier Movement, less Casts on new SMN
    - Every shape slowly becomes a Circle AoE
    - Positional Removal, True North can be deleted
    - Remove margin for errors left-right-and-center
    - Optimize Job balance, Screw your Fun
    - Combo Compression and Auto Combo do it
    - Remove Dots, its Archaic
    - 2 min meta, everything lines up
    - Gigantic Hitboxes, easier melee uptime
    - Party buff radius increase, now you can't miss your Buffs
    - Remove DPS variance, who cares about your random big numbers
    - Streamline / Homogenize / Better / Cleaner
    - More Optimal / Optimize / Optimize / Optimize

    Reaching a point where I don't even understand what the end goal of it all was... so all Jobs can feel the same? We look at our skills, buffs, resources, they all seem to be so similar cause that's " Fun? ".

    What's next, removal of Ranged Tax right? cause we don't have Melee Tax worth mentioning even with Positionals it's literal joke btw. My Iaijutsu is now Mc'Donalds Wifi reach coupled with SuperBowl stadium hitboxes, I can't freaking Miss. Rotation literally plays itself out and players want it even dumber... and then define that as " Fun "...

    What is the argument... that we can't have both better Job-Gameplay, Positionals included, engaging content that isn't just copy pasted Dungeons / Fates / Mobs etc? and when that is given to us? then perhaps players consider something like Positional removal after Square gives us something back first... I don't see what hinders this. Development time? Square is hurting for money? I don't know. I had a lot more Fun before all these simplifications and streamlining. A lot less with more of it now and for some reason its not enough to some. We gotta dumb it down further mhm
    (11)

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