There were more in the past, if anything EW is too melee friendly. Almost every raid has mechanics that can be solved in melee range or at best require minimal disconect, there was barely any necessity for melee uptime strats and the hitbox is so large compared to previous expansions it has become comical:
Sb wall boss hitbox
EW wall boss hitbox
In fact you can also look at parses and see melees having the same uptime as the physical rangeds which dont have to care about that.
Its called a challenge, something that the game should offer more often and its not even a hard one. If you want the high melee dps WORK FOR IT, if you want perfect uptime and no positionals you already have a role for that in physical rangeds. Sorry but this points sounds like skill issue and wanting to change an entire role to compensate for that.It's frustrating and just feels like bad game design.
But we don't have that design so its pretty normal and reasonable that people fight for one of the few bits of job challenge remaining to stay. It's also something that has characterized melees since ARR and some people like it, in fact we used to have jobs with much more positionals than now with better design too.It's been mentioned many times in this thread but it's pretty pathetic when people are defending positionals as some engaging form of gameplay. If we had better Job design and more interesting rotations Noone would bat an eye at the removal of positionals.
WOW is not FFXIVOutside of a couple of rogue abilities, wow never had positionals on anything and it's never been an issue.
There are plenty of those in the MNK playerbase, also even if their reason to play melee is not positionals that doesn't mean they can't enjoy those bits of extra work they can put to get a better output, there are plenty of people like that in this thread.People Def don't play melee to do flank and rear attacks either Lol
I agree with that thoIndicators