Quote Originally Posted by Lyth View Post
Melee DPS likewise draws in players who tend to be very obsessive about their performance. You'll find that solitary pixel that lets you maintain uptime, knowing that the slightest offset will instantly kill you. You'll stay on the boss until the very last instant before disengaging, to the point that you'll send your healers into a panic. And you'll know the fights to the point that you can recall every single movement and rotation the bosses make from memory.
Yes, doing high damage whilst maximizing uptime in melee range is the point of melee jobs. The fact that none of the above actually describes positionals should tell you why there exists melee players who are drawn to the role but would enjoy it more without a clunky mechanic with zero in-game feedback.

Quote Originally Posted by Lyth View Post
Design roles for the people who love it, not for the people who hate it.
Design jobs for the different people enjoying the same role, not for gatekeepers or players who want to homogenize jobs within the same role. Hopefully viper or the melee after that will have no positionals.