I wasn't specific enough in my original post. When I said EW in particular feels anti melee is because there's way too many moments in bosses or even trash where you're just constantly forced to stand out of range until a mechanic is over or you have to run out of point blank aoes as soon as you try to do some damage. It's frustrating and just feels like bad game design. It's been mentioned many times in this thread but it's pretty pathetic when people are defending positionals as some engaging form of gameplay. If we had better Job design and more interesting rotations Noone would bat an eye at the removal of positionals. Outside of a couple of rogue abilities, wow never had positionals on anything and it's never been an issue. People Def don't play melee to do flank and rear attacks either Lol and as mentioned in the thread there's no indicator showing you actually landed it. If they want to keep them in the game, give indicators they landed and make them more important.