Quote Originally Posted by Asako View Post
I'd prefer they stay, but if they do get removed I hope we get more interactive bosses like P2.
P2S is a watered down ( no pun intended ) wall boss in disguise to me. The supposedly unique Arena design players praise? did not make it any more enjoyable besides it having a gigantic hitbox and despite it having a cool looking Limit Cut, or at least for me from my Samurai's PoV cause. I care a lot more about how my Job feels during a fight. Like are my Iaijutsu cast times really that tight? but in P2S, I stand still to long for mechanics to resolve, nothing feels tight at all its very forgiving which boils down to it becoming a striking dummy for a lot of the fight until we roleplay Bumper-Cars which isn't interactive - despite its unique arena design which looked great.

That doesn't mean Fights without Positionals or Wall-Bosses can't be great... even though I coincidentally find P7S / P8S p2 / P12S p2 the least fun yet ironically P10S a wall boss a lot of Fun. I also don't see how giving up Positionals promises us more interactive bosses or more simplifications as Endwalker Savage has proven us pretty differently. I find ShB Savage more interactive then EW like the comparison between E11S and it's discount version P11S