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Thread: Positionals

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  1. #1
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    I'm saying that this mechanic exists in melee because it just makes sense. No, not everything in the game is based on realism, but thereorerically someone attacking another person or thing at melee range does have to consider their positioning to some degree. So it just feels natural as an idea. That's probably why it's inherent to the class.
    I would agree if we were mostly fighting same-sized humans, but I'm the game as is, I'm several feet away and attacking something's leg or the air below something. Who even knows where the week point is on a pudding.

    Quote Originally Posted by Turtledeluxe View Post
    Suggesting that we make it like rphys btw, is homogeny at work. So far positionals are consistent because (with the very tiny exception of early NIN) they're just inherent to the role. It is intentional. Subtracting that away might differentiate it from some melee, but then it makes them functionally like other jobs in the game. Hence, homogeny.
    I'm not suggesting making it like rphys, that would imply getting rid of the melee requirement. I'm saying that they've already find ways to account for positionals being required for some jobs and not others - a direct response to you starting that they would have to do so. I'm agreeing with you that they would, but also saying that they have in the past.

    I also don't generally get hung up on role based distinctions beyond the Trinity. Within those, I care about individual class identity.

    NIN, it's mudras
    MNK, stands and solar/lunar
    RPR, nothing
    DRG, jumps and needs more of them
    SAM, coins and could use something else
    (4)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,213
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sjol View Post
    I would agree if we were mostly fighting same-sized humans, but I'm the game as is, I'm several feet away and attacking something's leg or the air below something. Who even knows where the week point is on a pudding.



    I'm not suggesting making it like rphys, that would imply getting rid of the melee requirement. I'm saying that they've already find ways to account for positionals being required for some jobs and not others - a direct response to you starting that they would have to do so.
    I was implying/assuming as I've said, that classes which are positional absent would simply get potency nerfed. That's the inevitable tradeoff. The devs are not going to habe a subdivision of melee who work harder to maintain dps but not reap any kind of reward for that. One person might find it annoying, other people ITT have explained it makes encounters more fun for them.

    What I mean when I say they become homogenous with Rphys is not removing melee distance, but rather pointing out that aside from distance and every jobs rotation, the gameplay will feel more samey than it did before. Getting rid of positionals only makes melee more like rPhys, not less.

    And you may say "well it's only 20% more samey feeling" yet, imo, that's too much in a game where nearly everyone feels that jobs feel more and more like one another every expansion.

    And this is also why I say looking at positionals and how they can make them more fun/more unique > getting rid of them altogether or even in part. Encounter design revisions could help to bridge the gap.
    (5)
    Last edited by Turtledeluxe; 05-14-2024 at 11:02 AM.