Quote Originally Posted by Turtledeluxe View Post
Are positionals a problem or is it encounter design?
Yes.

EW encounter design has the issue where melee can punch and stab and hack at the boss while standing out in Narnia.

Positionals as a mechanic has the issue that it's mechanic devoid of impact and feel. Pugilist/Monk is an easy example here. If you're running through Duty Finder content, positionals are irrelevant. Failing every single one has no meaningful impact on an encounter or your rotation (whatever passes for such in Duty Finder). Worse, even if you're trying to do the positionals correctly, they're so infrequent in the rotation that they don't convey the feel of a fleet-footed individual dancing around their opponent.

The game, as a whole, needs to commit to something, instead of the current middle ground of apathy.