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Thread: Positionals

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  1. #9
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sjol View Post
    Making it so that specific jobs get positionals based on their class fantasy would be less homogeneity to me, not more. Right now all melee DPS get it. That's homogenous within the role.
    There's a difference between consistency and homogeneity. Player feedback (particularly that which subversively shapes jobs into similarly feeling gameplay) and the desire to delete systems from the game are what make this a case of homogeneity. Now, I'm not against augmenting it. I just think if people are talking about reducing buttons, making gameplay more streamlined, etc. that all just sounds like said parse driven feedback to me.

    There's just no functional argument for divorcing positionals from melee imo, disregarding evolving combat design. Inherently for melee oriented combat, position actually does matter which is why I'm simply saying that removing it altogether seems nonsensical. Moreover, having it on one class but not others creates a gameplay disadvantage in the melee subclass. If there was a pure spam melee class, it would have be nerfed into the ground most likely.

    Quote Originally Posted by Isurith View Post
    I see no contradiction. It doesn't require any skill, but it just sometimes a mild annoyance when boss decide to reposition itself out of the blue because tank pulled it 1 pixel too much to the north. That doesn't change my previous fact.

    And by no mean I'm aiming for homogeny/getting better parses with no effort. I already said in a previous post that yes, melee (and jobs as a whole) are getting easier everytime. That's not a positive to me (tho it can be argued but that's another debate).

    But defending positionnals as a something that add difficulty is ridiculous to me. It's nothing more than a checkbox every once in a while. And just not a fun one.

    I'm not willing to die on a hill against them because I don't mind in the grand scheme of things. But defending it seems very silly to me.

    Bosses moving around is not "an annoyance", it's gameplay. So on the one hand you are arguing it requires no thought or skill, on the other hand you're acknowleding that your problem with it is that it requires some effort when it's not convenient for you. I don't think that makes any sense, personally. And I would not think it is motivated by parses if you did not plainly lay it out in your first post.
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    Last edited by Turtledeluxe; 05-14-2024 at 04:25 AM.