Results -9 to 0 of 199

Thread: Positionals

Threaded View

  1. #11
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,303
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i love positionals. and you're right. they only give that much more dmg anyway... i would like if they made the difference between hitting a positional and not hitting one, larger again.

    there are very few bosses where its really getting annoying with all the jumping around, but with true north thsts more often than not no problem.
    i also do not see why wall bosses are an argument against positionals. sure i would rather have less of them (and also smaller hitboxes) but now you have bosses where it doesnt matter and bosses where you can enjoy them. works for me.

    i dislike ranged jobs because you just stand there doing your rotation, thats boring. dont force the melees to do the same. and no mindlessly jumping around isnt the same feeling.

    i would love if they bring that shb-dragoon mechanic back. you had to hit your last poditional in order to upgrade the first skill of your next combo. thst was so much more satisfying.

    and also: i do think there should be differences in each job.
    make a melee without any positionals for the people who dont like them. thats fine. then we have jobs like reaper without that many positionals. next one would be dragoon with a few more... and then we have monk... give monk all of its podtionsals back. that all leads to a nice variety (i know, not something we see a lot of nowadays).
    and yes, its fine if not every job gets played evenly. but the minority of players want to have fun too... there should be jobs fof them too.

    pls for the games sake do not make the gameplay even more boring.
    (11)
    Last edited by Asari5; 05-13-2024 at 07:12 AM.