Positionals have ironically become annoying because of the melee coddling in EW. Giant hitboxes and auto boss movement make it so that you have to make bigger adjustments in hitting positionals.
But muh uptime
Positionals have ironically become annoying because of the melee coddling in EW. Giant hitboxes and auto boss movement make it so that you have to make bigger adjustments in hitting positionals.
But muh uptime
Current positionals feel terrible for class fantasy.
I like positionals in MNK and rear-positionals in NIN.
The rest feel bad.
I would especially love if NIN got a rear teleport and more stealth based attacks.
SAM should have front positionals if anything.
RPR definitely shouldn't care because death doesn't care about honor or the small petty problems of men.
yea, why not, let's also add the pvp auto combo on a single button. I mean, at the end of the day it's just pressing a button, is it really anymore difficult to press other buttons. While we're at it, remove melee range, it's not really any more difficult to be in melee range as out of it. Let's also get rid of unavoidable raidwide dmg too, since it's minimal and auto healed anyway before next one. Then also get rid of aoes that don't kill outright, there's no point to avoid them as is. Do this for all difficulties of content, I'm sure it'll have no negative consequences whatsoever.
I wonder if part of the reason why this topic is being rehashed now is because Xeno suggested it recently. I think people tend to parrot on whatever they hear without attempting to formulate their own opinions.
It's unfortunate, because I've seen a lot of detrimental takes be propagated that way.
They already removed cast times from one caster and procs from one ranged job. Add one melee without positionals please. If people don't want to play it, they don't have to. There would be 5 other melees to choose from.![]()
Last edited by Reinha; 05-13-2024 at 06:48 AM.
Who?I wonder if part of the reason why this topic is being rehashed now is because Xeno suggested it recently. I think people tend to parrot on whatever they hear without attempting to formulate their own opinions.
It's unfortunate, because I've seen a lot of detrimental takes be propagated that way.
Anyways, suggesting that people who disagree with you are just mindlessly agreeing with someone else and not thinking for themselves is pretty insulting.
Positionals have always frustrated me as designed. When I first started playing out in the overworld still doing quests, I kept trying to stun things so I could do the positional, wondering to myself how on earth, these were supposed to work. They felt bad from the get go.
Well to be fair people that want to remove things are pretty mindless.
It's also been popping up on a semi-regular basis on these forums for years now, with generally the same exact arguments on either side.I wonder if part of the reason why this topic is being rehashed now is because Xeno suggested it recently. I think people tend to parrot on whatever they hear without attempting to formulate their own opinions.
It's unfortunate, because I've seen a lot of detrimental takes be propagated that way.
i love positionals. and you're right. they only give that much more dmg anyway... i would like if they made the difference between hitting a positional and not hitting one, larger again.
there are very few bosses where its really getting annoying with all the jumping around, but with true north thsts more often than not no problem.
i also do not see why wall bosses are an argument against positionals. sure i would rather have less of them (and also smaller hitboxes) but now you have bosses where it doesnt matter and bosses where you can enjoy them. works for me.
i dislike ranged jobs because you just stand there doing your rotation, thats boring. dont force the melees to do the same. and no mindlessly jumping around isnt the same feeling.
i would love if they bring that shb-dragoon mechanic back. you had to hit your last poditional in order to upgrade the first skill of your next combo. thst was so much more satisfying.
and also: i do think there should be differences in each job.
make a melee without any positionals for the people who dont like them. thats fine. then we have jobs like reaper without that many positionals. next one would be dragoon with a few more... and then we have monk... give monk all of its podtionsals back. that all leads to a nice variety (i know, not something we see a lot of nowadays).
and yes, its fine if not every job gets played evenly. but the minority of players want to have fun too... there should be jobs fof them too.
pls for the games sake do not make the gameplay even more boring.
Last edited by Asari5; 05-13-2024 at 07:12 AM.
Do we have to make the game even easier for next expansion?
It's bad enough classes has gotten even easier to use, especially summoner. It's bad enough that playing within the role has gotten easier. Do we really have to remove positionals for the sake of easier gameplay? It's already starting to slowly get to the point where you could just afk in the middle of fights and there's no penalties whatsoever (excluding gear being underleveled).
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