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Thread: Positionals

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  1. #11
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sjol View Post
    I would agree if we were mostly fighting same-sized humans, but I'm the game as is, I'm several feet away and attacking something's leg or the air below something. Who even knows where the week point is on a pudding.



    I'm not suggesting making it like rphys, that would imply getting rid of the melee requirement. I'm saying that they've already find ways to account for positionals being required for some jobs and not others - a direct response to you starting that they would have to do so.
    I was implying/assuming as I've said, that classes which are positional absent would simply get potency nerfed. That's the inevitable tradeoff. The devs are not going to habe a subdivision of melee who work harder to maintain dps but not reap any kind of reward for that. One person might find it annoying, other people ITT have explained it makes encounters more fun for them.

    What I mean when I say they become homogenous with Rphys is not removing melee distance, but rather pointing out that aside from distance and every jobs rotation, the gameplay will feel more samey than it did before. Getting rid of positionals only makes melee more like rPhys, not less.

    And you may say "well it's only 20% more samey feeling" yet, imo, that's too much in a game where nearly everyone feels that jobs feel more and more like one another every expansion.

    And this is also why I say looking at positionals and how they can make them more fun/more unique > getting rid of them altogether or even in part. Encounter design revisions could help to bridge the gap.
    (5)
    Last edited by Turtledeluxe; 05-14-2024 at 11:02 AM.