Results -9 to 0 of 199

Thread: Positionals

Threaded View

  1. #9
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Tbh I agree with the removal of them but theres a personal reason, I only just returned to the game recently after getting married and moving country, I joined a dungeon with my husband and was having fun until the tank told me to learn to play because i wqas slowing the whole run down because of positionals, i was like wtfluff you talking about I had completely forgotten about positionals but that one tank then reminded me of why i hated playing melle and this was ina normal dungeon >.>

    Quote Originally Posted by avaule View Post
    I'm by no means good at the melee jobs, but I enjoy working with the positionals when I play them. Gives me something to strive for. If I'm having problems with my rotation (not uncommon) or mechanics are going crazy, I can either hit True North or just forget about them. The damage loss doesn't seem that big a deal. I wish there was some sort of audio feedback when you land them so they feel more satisfying. Nothing crazy: just a little extra oomph to the hit.

    I'd even go so far as to say I wish ranged physical had something similar. Like, when queuing a ranged weaponskill, maybe you could get a potency boost equivalent to a melee positional if you held the button for the right amount of time, like half a second. Give the bowstring a nice little "twang" sound; the gun a beefy report; and the chakrams a hearty "whoosh" when you pull if off. Though, that'd probably mess with double weaving or animation locks or some other detail that my casual self is yet ignorant of.
    Absolutely hells no...
    (2)
    Last edited by Kathryn; 05-13-2024 at 03:01 AM.