Dropping this thread here to match the other two combat roles threads. ^^
What healer jobs do you play, and what do you want for them the most in 7.0?
Dropping this thread here to match the other two combat roles threads. ^^
What healer jobs do you play, and what do you want for them the most in 7.0?
I dabble with all healers, though WHM and SGE are my mains. Main things I'd want are:
General/Misc.White Mage
- Adjustments made to shield overrides to prioritize stronger shields winning out. {Eukrasian Diagnosis} should not be a blanket override to Galvanize, especially when it's from a crit Adloqium cast. Potentially including "wasted" casts refreshing the shield timer either partially or wholly.
Scholar
- Rework Freecure into a trait that gives the job's other heals a chance to proc it, instead of just Cure. Something that makes it worth using outside of coils.
- A new lily option for regen to complete the trifecta.
Astrologian
- Energy Drain to be reworked away from a damage dealing move (X or damage design), either back to an MP regen or a Fairy gauge boost so it still acts as an aetherflow dumping move.
- The ability to use Eos as a movement option, similar to BLM's {Between the Lines}.
- Eos automatically teleporting to your side if you accidentally leave her on Place mode in a boss fight.
Sage
- Cards to be reworked slightly so they're more distinct. As it stands currently, there are really only effectively 2 cards, melee buff and ranged buff, and very little reason to give any to tanks (outside of DRK opener) or healers.
- Give {Undraw} a reason to exist. Even if it's just eating a card to get MP back.
- A new ability that ties into the fortune reading and preplanning side of AST. Maybe a shield that only becomes active after 5s.
- {Minor Arcana}'s cooldown being visible even when holding a card.
- More combos with {Eukrasia}. Like {Eukrasian Dykrasia/Toxicon} as an aoe DoT, or {Eukrasian Phlegma} giving your patient a shield instead of a heal.
Repeating what I said in the general discussion thread:
More dps tools to have some semblance of a mini rotation.
I don't care if its in the form of better cards (ast), dots (sch) or even skill combos but if the game has us spending over 80-90% of our GCD's in damage dealing actions the least it can do is make those moments rewarding and not the 1nuke 1dot mess we have now. It would make everything from casual/solo content to high end more interesting
I would love to see more interactions within the kits too, no more having X cd being completely unaffected by almost any other skill or resource we have.
In the end the only way the healers are left to grow in a meaningful way is in their healing downtime activities, we don't need another 2 more heal oGCDs and update to attack animations when the content don't even demand us to use all of those that we currently have
Yeah, I mainly didn't start one because the Healer Forum has had SO MANY such conversations, and because I made one in General at that point, but it's fine having another here. I'll say the same thing I did there - https://forum.square-enix.com/ffxiv/...=1#post6387649 - related to healers.
The super short version:
General: Make healers less samey, make encounter designs actually have more healing, less body-checks, less pass-fail one-shot mechanics, reduce "free" healing (Curing Waltz/Nascent Flash = bad, Clemency/Vercure = good) and mitigation from non-healers.
WHM: Remove "Afflatus Solace/Rapture". Add "Afflatus". Afflatus causes the next GCD heal to be instant cast, cost no MP, and nourish the Blood Lily. Cure 2 becomes Afflatus Solace, Medica 1 becomes Afflatus Rapture, Regen becomes Afflatus Comfort, Medica 1 becomes Afflatus Succor, Cure 3 becomes Afflatus Ascension. Cure 1 upgrades to Cure 2 at level 30. Cure 2's MP cost reduced to 500 MP, its cast time reduced to 1.5 sec. Medica 1's MP cost reduced to 600 MP. Freecure proc reworked to where Glare casts and Dia ticks have a chance of making the next Cure 2 or Regen instant cast and cost no MP. If the Afflatus is too powerful being used on EVERYthing, then just make it Regen, Cure 2, and Medica 1 if Medica 2 and Cure 3 are considered too powerful. Add a damage reduction (5%?) effect to Plenary. Call it Pro-Shell.
SCH: Remove Dissipation or rework to where it no longer removes Eos. Remove Fey Blessing's CD, it now costs 30 Faerie Gauge to execute. Remove Energy Drain from costing Aetherflow, it now costs 10 Faerie Gauge. Lower Deployment Tactics' CD to 60 seconds. Have Lustrate upgrade via Trait to also granting a 200 potency barrier (like Celestial Intersection manages to do) and/or give it a short duration (5 sec?) sprint speed to the target like Expedience does.
AST: Consolidate some things and make the burst less hell, make the CD on Draw short (15 or 20 sec?) and put Draw and Play on the GCD with some kind of damage neutral mechanic (next Malific cast does 3x damage, stacks to 3 so using cards back to back doesn't screw you out of it). Mostly waiting on the rework to see what they do.
SGE: For what it is, it's fine, but some ideas would be make Toxicon damage neutral or at least 1.5x a Dosis, have Addersting generate every 20 sec OR every time an Addersgall is used (either is fine by me), make Diskrasia ranged (25y) centered on the target (Gravity without the cast time) and give it the Toxicon 1 animation like Alphie used in the trailer (can give Toxicon 1, if we need to have a Toxicon 1 animation, the Dyskrasia animation, that'd be fine.)
Last edited by Renathras; 12-04-2023 at 03:44 AM.
And same goes for ast's benefic 1 have chance to trigger a guaranteed crit benefic 2.... For now, it is funny to see these traits exist as a sprout healer bait.
Genuine question (no hate intended!) but wouldn't moving ED from stacks to fairy gauge keep the root problem of scholar's contradictory "heal or damage" kit design in place? Esp. if you tie more skills than fairy union to the gauge?
Instead of having to decide whether I sacrifice aetherflow heals for damage I'd decide whether I sacrifice fairy healing for damage.
And since I can collect up to 10 charges of ED with the proposed design the pressure to use many if not all fairy gauge charges for (considerably more) damage might be even bigger.
Sure, fairy skills are really strong (though one reason for that is precisely because they are currently not damage negative unlike stack heals, right?) but if you could also deal so much more damage than now instead of using them then it might become a lot more conflicting.
I feel like this might only transfer the problem from one side of the tool kit (stacks) to the other (fairy).
(And I would argue this would also be the case if the other fairy skills kept their CDs and only fey union would cost gauge charges. It's a skill I really like and wouldn't want to see compromised by the "heal or damage"-paradox.)
Tbh I don't want to decide between my class' unique kit and damage at all.
I would like to dps while retaining what makes my job fun and unique and have my dps design complement my healing kit, not be in constant competition with it.
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About the fairy skills costing 30 gauge points instead of having a CD, imo that would only work if we got more gauge charges from using stacks because otherwise I think it might just lower healing capabilities?
If gauge generation stays the same we'd have the same amount of gauge charges that would have to be stretched thinner because fairy skills and fey union would suddenly compete for the same resources.
I think it would either lower the efficiency of fey union because we could only use it for shorter durations/on fewer occasions or we might have to forgo other fairy actions in favour of FU, hence less overall healing in either case.
Last edited by Loggos; 12-13-2023 at 09:22 AM.
I'm genuinely confused what irked you so much about me mentioning a point that has been widely discussed by many people who love scholar for years (incl. the OP of this thread which whom I agree in the post just before?). Scholar's contradictory kit is a common point of criticism as far as I'm aware.
Like, it's not that I say scholar is bad anywhere? On the contrary I want it to be *more* scholar-y so I can use the fairy and its aether stack heals more?
Wanting a job I really like to retain its identity or have its identity strengthened vs. having to sacrifice core parts of its kit for more EDs is pretty much the opposite of wanting to play sage. I think it would help scholar to set itself apart more because it would allow me to use more of the unique kit I mentioned that I very much want to play.
I was also genuinely interested in the other person's opinion. If they see this differently than I'll gladly read why.
(With "dps design complement my healing kit" I didn't mean I want to heal while casting damage spells if that's the point of contention here. I just don't want parts of the kit to "fight" against each other the way they do with scholar. I'm not saying anybody has to agree but it's not exactly a controversial or egregious point either I think.)
Last edited by Loggos; 12-13-2023 at 09:40 AM.
I main Scholar in Savage/Ultimate and Energy Drain optimization is the biggest reason why myself and other Scholar mains enjoy Scholar. Quite frankly I do not care at all if people don't like the design of Scholar; play something else or ignore the button. I don't want what I enjoy about the job and the thing that lets me spend hundreds of hours to go away because people who don't main the job lose their minds over losing potency, especially when nearly all of these players are not optimizing high end raids to begin with.
Scholar has had Energy Drain for a decade now. How is that not apart of its identity? We have a barrier healer without it and that's Sage. Losing Energy Drain wouldn't set it apart from Sage at all because Sage is able to vomit its Addersgall heals which are clones of Scholar's aetherflow heals, Scholar would just be able to vomit heals like Sage and not have to think at all about how it optimizes its resources. How interesting. It can also just do that now with no downside if you don't care about optimizing! And if you do, why are you complaining about an aspect of optimization? If you don't like that aspect, play the job that does not have that aspect of optimization.
The best part is, you can just use your Aetherflow heals if you want to and should when they're needed! ED contributes less than 5-7% of a SCH's total rDPS at the highest levels of optimization, there's no "sacrifice" of your kit that you're doing at all. Being able to adjust my healing plan tactically when resources aren't needed for healing and use them on something that is always needed is the Scholar job fantasy.
For the "I don't want parts of the kit to fight against each other" part, this is also a part of Scholar; tradeoffs and decision making. This is what makes Scholar fun to play, having to constantly choose what you use because certain things won't be available, and going into anything with a plan while also being able to use your kit effectively. Scholar is the healer with the highest skill ceiling in regards to its total kit, why remove that?
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