Quote Originally Posted by OliviaLugria View Post
I think the biggest failure of the system is that the skills that use it were chosen poorly. It shines much more when on utility skills. Some examples being triple cast, Thunder clap, and an advant.

I think the way they work in the mch kit is mostly alright to, even if the animations are all over the place. You're never really overcapping or waiting for burst.

Skills like spinshatter and shadow bringer don't really need the 2nd charge., and I personally think it hurts the jobs these skills are attached to.
That’s what I said as well

Charges work best on skills that augment other skills (such as thin air) or utility skills (like thunderclap)

Something like shadowbringer there is legit no difference between “2 charges of 600 potency and 1 charge of 1200 potency” outside of crit variance but honestly they should just have made it a single charge and distributed the other potency elsewhere. As for something like phlegma with a non 60 second CD there is never really a time when you don’t hold 2 charges so you may as well change it to something like “60 second CD every second use has double potency” for all the changes it’ll actually make to SGE’s gameplay