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  1. #1
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I think the biggest failure of the system is that the skills that use it were chosen poorly. It shines much more when on utility skills. Some examples being triple cast, Thunder clap, and an advant.

    I think the way they work in the mch kit is mostly alright to, even if the animations are all over the place. You're never really overcapping or waiting for burst.

    Skills like spinshatter and shadow bringer don't really need the 2nd charge., and I personally think it hurts the jobs these skills are attached to.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,377
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OliviaLugria View Post
    I think the biggest failure of the system is that the skills that use it were chosen poorly. It shines much more when on utility skills. Some examples being triple cast, Thunder clap, and an advant.

    I think the way they work in the mch kit is mostly alright to, even if the animations are all over the place. You're never really overcapping or waiting for burst.

    Skills like spinshatter and shadow bringer don't really need the 2nd charge., and I personally think it hurts the jobs these skills are attached to.
    That’s what I said as well

    Charges work best on skills that augment other skills (such as thin air) or utility skills (like thunderclap)

    Something like shadowbringer there is legit no difference between “2 charges of 600 potency and 1 charge of 1200 potency” outside of crit variance but honestly they should just have made it a single charge and distributed the other potency elsewhere. As for something like phlegma with a non 60 second CD there is never really a time when you don’t hold 2 charges so you may as well change it to something like “60 second CD every second use has double potency” for all the changes it’ll actually make to SGE’s gameplay
    (0)

  3. #3
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just kill the 2 minute meta. Problem solved.


    Quote Originally Posted by OliviaLugria View Post
    I think the biggest failure of the system is that the skills that use it were chosen poorly. It shines much more when on utility skills. Some examples being triple cast, Thunder clap, and an advant.

    I think the way they work in the mch kit is mostly alright to, even if the animations are all over the place. You're never really overcapping or waiting for burst.

    Skills like spinshatter and shadow bringer don't really need the 2nd charge., and I personally think it hurts the jobs these skills are attached to.
    This is very true though. Maybe the 2 minute meta would not feel as bad if all jobs didn't have to deal with poorly chosen charge skills.
    (0)