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  1. #181
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I loved the ideas of two hours, ultimate ability to save a party, just some of them were sorta weak (drk, war) I hope they bring them back.
    (1)

  2. #182
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    They dont necessarily have to have 2hr cool down times, but if they are abilities that are 100% exclusive to that class and are actually useful (dont do anything that current skills already do), i'm all for it. On the subject of people complaining about elitism, the solution is simple: Play with other people. Besides, as long as you do a good job in the fight, I doubt anyone will truly care about your character set up.


    Anything that helps to balance out the current classes, as well as add to their individuality, i'm all for.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #183
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Anathiel View Post
    I loved the ideas of two hours, ultimate ability to save a party, just some of them were sorta weak (drk, war) I hope they bring them back.
    DRK had one of the most broken 2 hours in the game and WAR/SAM activating 2 hour and using 2 WS = massive damage. Honestly the only 2 hours that were underpowered were BLM, PUP, and BLU.

    But yeah, I don't see the issue with giving a unique emergency skill for every class with a very high cooldown. 2 hours in XI were enough to save lives and turn fights around when used properly but they weren't an easy win button nor were they useless. I seriously don't understand the mentality if some the people in this thread saying "Oh it's such a high CD I'll never use it why bother having it" "Oh it's overpowered" "Oh it's underpowered". Then again this is FFXIV general after all, where people are against the convenience of auction houses, reworking of classes, and anything else that makes sense and could possibly improve the game.
    (1)

  4. #184
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    As long as they arent direct copies of "limit break" 2hr style skills from XI (Invincible, Mighty Strikes, etc.). Create something new for the classes, that sounds like a skill that they would actually have.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #185
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    \signed ...I'm all for more class uniqueness. Don't get me wrong, I really wanted a FF Tactics builds for an MMO .. and still do!

    This just gives one a little more though to what your "base" job will be.
    (1)

  6. #186
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    YES PLEASE!
    (1)

  7. #187
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'm not going to take this guy's post too literal. I'm sensing he/she (did not check so I didn't want to offend) just meant something similar to a 2hour, because the max I think anyone would wait for an ability in this game in 30 mins, and they already gimped some of our best overpowered spells/abilities (punishing barbs). I would be for an ability that had a cd time of at least 10 mins and at maximum 30 mins, which were highly useful. As of now you can use the mage mp regain ability every 10 mins, this is sort of like convert without the hp loss, and with a set amount of mp you will get back. If you give us an ability to use lets say all THM based spells with no mp cost for 30-60 seconds, and it could be used every 20 mins (and they gave our mobs some hp, that would be nice) that would be cool. And Conj would have an ability it could use every 20 mins where its conj spells did not cause enmity, go nuke and cure happy. Stuff that is kinda useful, not too overpowered due to the time constraint, this is what I want that is similar to a two hour.
    (0)

  8. #188
    Player

    Join Date
    Mar 2011
    Posts
    51
    I like the concept of "oh shit" ability and enjoyed FFXIs 2 hours, but I do really think 2 hour for a cool down is a bit too long. Put it on a 2 hour cool down initially and have epic quest lines to reduce the timers on set intervals at certain points during the chain. Kind of like unlocking weaponskills I guess. I think eventually a 30 or 40 minute cool down would be about right.
    (0)

  9. #189
    [Self-Destruct]
    Available on Rank 1
    MP Cost: 0
    TP Cost: 0
    Cast Time: 5 secs
    Range: 1+(Level/4)
    Cast on Self.
    Use all your energy, bringing everything around you to the lifestream. Reborn after two hours. Does not deal dage against some monster (NMs)
    Damage: (Health Points x Anima x Guardian Spirit x Level) / 10000
    Cooldown: Characte is completely unusable for two hours.

    Superlike?
    (1)

  10. #190
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Well, let's think about this for a few moments. Many of us like the idea of a class-exclusive "2HR-like" ability that can be used to save the party's bacon when an encounter gets out of hand.

    But we have two healing classes ... Thaumaturge and Conjurer. Which class gets the exclusive & unique ability to heal all party members? Which one gets the exclusive & unique ability to cast lots of spells really fast with no regard to MP?

    Those are two definitive party-bacon-saving abilities. But because the Armory System classes are non-specialized (by design), exclusively unique abilities are hard to make fit. We may have to wait for Yoshida-san's "Job System" before we see anything like FFXI 2HR abilities.

    Unique class traits, instead of abilities, would work better with Armory Classes.

    Unique "2HR-like" abilities would work better with Job Systems (titles, trees, specialization, etc ... whatever implementation).

    But what if we "stacked" the two systems ... and with them the two "uniques".

    A character equipped with a lance (i.e. a Lancer) and gets the "Piercing Charge" trait which allows her to hit multiple enemies in a straight line. Through a title, a specialization tree, or a Sorting Hat, that character also has the job "Berserker". Berserkers gets a unique "2HR-like" ability that works just like Mighty Strikes (maybe scaling to double, triple, & quadruple damage depending on level). Call it "Berserk Strikes".

    So this character can combine her unique trait from her class, with her unique ability from her job to make a semi-unique "2HR-like" ability (Piercing Berserker Strike!!). With it, she can demolish a column of enemies when she activates it. In a party with Archers and/or Thaumaturges that can bind enemies in place, you can begin developing kiting tactics and tanking strategies for killing groups of enemies in various formations.

    That's just off the top of my head, so please don't judge me too harshly.
    (0)

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