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Thread: DDOS attack

  1. #191
    Player
    Shikiseki's Avatar
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    Akio Shikimazu
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    This got me thinking though that they might need a better and faster log in process in the future. While the attacks are somewhat annoying by getting booted in the game is ok now, imagine what's gonna happen when you not only have like 400 players in front of you but 4000 or even higher like EW release.

    They better think of something quickly before dawntrail cause hell will break loose if this happens again during expansion release creating another negative bad press that potentially could have been avoided
    (4)

  2. #192
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    Taliriah's Avatar
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    Makoto Hinata
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    Quote Originally Posted by Rueby View Post
    Hmm I actually thought of them just standing around doing nothing but it felt like it didn't fit? I guess to me the making orders bit helped translate the overloaded servers and how the service is getting affected. But I think you're right in a way! If I imagine a restaurant that can serve let's say 40 people and has a capacity to fit 60 people. Then you suddenly had an influx of 300 people, standing around and disrupting the staff from serving the restaurant's actual customers. Hmm I think maybe that's a better analogy? Maybe?

    Hmm I guess I equated the server resources to staff which made more sense to me? But now that I think of it I think your correction makes more sense. To me I'm guessing a combination of 'make the restaurant bigger, hire more chefs/staff' would make them slightly less affected but I think the best way is to stop these 'I'm gonna enter and chill' at the door. I guess this boils down to my limited understanding! Thank you so much for clarifying. It's a really interesting thing, but I'm not tech savvy at all so I need to kinda break things down for my unwrinkly brain.
    Yes, that's kinda the idea. From a purely technical standpoint, you can consider an internet connection as a pipe, and you have data packets coming one after another. You need to read a packet before you can get to the next one. And after reading a packet, you need to see what's in it before you can know if it's a packet from an actual player or some bogus crap sent by a ddoser.

    There are ways to mitigate it by detecting and rejecting bogus packets earlier, things like that. But you can never completely fully prevent it. The very properties of the internet that made it so successful (in short: reliability is ensured at the end points and intermediary nodes need only to make a best effort of carrying packets around) means that anyone can send data to anyone else, and it's up to the recipient to sort it out.

    Perhaps the best analogy, in the end, would be someone ordering a bunch of pizzas to be delivered at your address.
    (4)

  3. #193
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    Rueby's Avatar
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    Vera Nova
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    Quote Originally Posted by Taliriah View Post
    Yes, that's kinda the idea. From a purely technical standpoint, you can consider an internet connection as a pipe, and you have data packets coming one after another. You need to read a packet before you can get to the next one. And after reading a packet, you need to see what's in it before you can know if it's a packet from an actual player or some bogus crap sent by a ddoser.

    There are ways to mitigate it by detecting and rejecting bogus packets earlier, things like that. But you can never completely fully prevent it. The very properties of the internet that made it so successful (in short: reliability is ensured at the end points and intermediary nodes need only to make a best effort of carrying packets around) means that anyone can send data to anyone else, and it's up to the recipient to sort it out.

    Perhaps the best analogy, in the end, would be someone ordering a bunch of pizzas to be delivered at your address.
    Ooooo, this makes alot more sense, the pipe thing that is...

    Thank you so much for taking the time to respond to me! I think the analogy of someone ordering a bunch of pizzas to be delivered to your address is much easier and maybe I made it abit hard on myself that I tried to break it down in a maybe round about way. I feel like trying to learn more about the issue can help temper expectations abit, so I really appreciate this.
    (0)

  4. #194
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    Reinha's Avatar
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    Reinha Sorrowmoon
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    Quote Originally Posted by Somnolence View Post
    Well Deep Dungeon solo is no longer a content because of this :/
    Good. As someone who has experienced stability issues even before the DDoS and got told by the community it's a me problem, I'm glad more people are affected now. Maybe it will make the devs reconsider this design where you need to stay connected throughout an entire 5-10 hour run.
    (0)

  5. 05-13-2024 10:59 PM

  6. #195
    Player
    Taliriah's Avatar
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    Quote Originally Posted by Jessica_VS View Post
    Something had better be done about this sort of thing before Dawntrail releases, or the release days will be rough.
    The release days will be rough regardless, they always are. I'm sure they'll be happy to blame it on DDoS.
    (1)

  7. #196
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    Sove92's Avatar
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    Soveia Shadowsong
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    Quote Originally Posted by Taliriah View Post
    I believe that while there is some DDoSing going on, it is also a convenient excuse for SE's own mishaps. That isssue we had right after the maintenance where people on the Chaos DC weren't able to log in only with some of our characters can't be caused by DDoS (even though support blamed it on DDoS anyway)
    They did write a separate notice about that one tho.
    (0)

  8. #197
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    S-r-ex's Avatar
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    Goodall Curie
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    Quote Originally Posted by Rueby View Post
    Ooooo, this makes alot more sense, the pipe thing that is...

    Thank you so much for taking the time to respond to me! I think the analogy of someone ordering a bunch of pizzas to be delivered to your address is much easier and maybe I made it abit hard on myself that I tried to break it down in a maybe round about way. I feel like trying to learn more about the issue can help temper expectations abit, so I really appreciate this.
    To go a bit deeper: there are two commonly used methods of DDOS attacks called "layer 4" and "layer 7", referring to the OSI model used to describe the relationship between parts of computer networking. What you think of here would be a "layer 7" attack, while "clogging the pipe" is a "layer 4" attack.

    A layer 4 attack exploits the "transport layer", or the protocols that manage network connections. For the pizza analogy, this would be the phone at the pizza parlor. Think of a thousand hijacked phones constantly calling and when they get picked up they just sit there in silence. The "protocol" at the parlor is to open with "Hi, this is pizza place, what would you like to order?" and wait for a response. But these bogus calls aren't answering back, and the parlor will have to sit there for a few moments before hanging up. Since the attack is calling en masse like this, legit customers will just get a busy signal and the parlor can't make pizzas since they aren't receiving orders.

    A "layer 7" exploits the "application layer", or the service itself. In this case, the hijacked phones will instead present themselves as customers and place often huge and numerous orders. The point this time is to keep the kitchen so busy with bogus orders that legit ones can't be processed.
    (6)
    Tacos?

  9. #198
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    Taliriah's Avatar
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    Quote Originally Posted by Sove92 View Post
    They did write a separate notice about that one tho.
    Ah. Their reply to my ticket (that I had opened just in case the problem got overlooked, happened to me once on a smaller issue on their end that was affecting multiple players) was "its because of DDoS". Although I can't fully blame them for giving only a cursory look at tickets in these situations
    (0)

  10. #199
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    TaleraRistain's Avatar
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    Thalia Beckford
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    I think things are mostly isolated to JP and EU but NA still has sporadic issues. My entire Unreal party got Sundered last night and came back to about a 300 person queue. Hopefully things clear up soon for JP and EU.
    (2)

  11. #200
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    Sove92's Avatar
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    Quote Originally Posted by Taliriah View Post
    Ah. Their reply to my ticket (that I had opened just in case the problem got overlooked, happened to me once on a smaller issue on their end that was affecting multiple players) was "its because of DDoS". Although I can't fully blame them for giving only a cursory look at tickets in these situations
    Very likely the support staff was not aware of the real cause at the time. While CBU3 has a good track record of notifying about issues and why, the time it takes for that information to reach people still needs some work. Boilerplate text really shouldn't take that long to be sent out (they also appear on JP lodestone 15-30 minutes before other regions, which is the really frustrating part, because that sounds like they need to go through translation for no reason).

    Oh wait, I just criticised SE, what's wrong with me? Didn't a certain catgirl here say I only defend them no matter what? /s
    (0)

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