on topic
I dont really have any deal breaker, since I have hope on SE
Yes, SE have dissapointed me with the lagging and random DC, but Ive found my way to handle it


on topic
I dont really have any deal breaker, since I have hope on SE
Yes, SE have dissapointed me with the lagging and random DC, but Ive found my way to handle it



If he is not in 2.0:
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Servers and engine that don't suck o/


If the game feels as bad as 1.0 felt on launch, my heart will be broken.
It's a good thing that it seems impossible for that to happen.
Better trade/shop menus.
3-5 player content.


oh man i just thought, if they put pvp and we lag, i'm going to rage a lot.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.



Deal - Breaker: World immersion. The world needs to pull us in, fascinate us, make our journey special. The world need to be breathing with life, the players need to have freedom to engage a variety of activities and have the opportunity to play our character the way we want to play it (anytime!). I want to feel like I'm part of it, not just a player farming quest and tough fights for a collection of items.
Sub-deal-breaker: It's actually hard to enjoy something when you can't participate in it. Half the time, I can't find a party in my limited play time. That sucks, really bad. Hopefully the content finder feature will be as promising as Yoshi-P state it will be... and people actually use it (not like the search feature) instead of shouting in town.
[Don't get started on the "oh another one whining about finding a party", not everyone can always log at peak times. HALF the time I'm off peak time and I don't have the luxury of waiting 1~2hrs to get a party ready.]
2.0 sounds promising, I can't wait to see more in August and experience it next year. I hope it keeps all of its promises.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)

The reason you can't find a party is because there is no incentive to complete content you've already completed. especially if that content is tedious.Deal - Breaker: World immersion. The world needs to pull us in, fascinate us, make our journey special. The world need to be breathing with life, the players need to have freedom to engage a variety of activities and have the opportunity to play our character the way we want to play it (anytime!). I want to feel like I'm part of it, not just a player farming quest and tough fights for a collection of items.
Sub-deal-breaker: It's actually hard to enjoy something when you can't participate in it. Half the time, I can't find a party in my limited play time. That sucks, really bad. Hopefully the content finder feature will be as promising as Yoshi-P state it will be... and people actually use it (not like the search feature) instead of shouting in town.
[Don't get started on the "oh another one whining about finding a party", not everyone can always log at peak times. HALF the time I'm off peak time and I don't have the luxury of waiting 1~2hrs to get a party ready.]
2.0 sounds promising, I can't wait to see more in August and experience it next year. I hope it keeps all of its promises.
I personally want to see mechanics implemented to help and provide incentive for higher level players to help lower level players. we want a big sense of community, but when it comes down to it everyone wants the loot. helping a lowbie with a quest could net a moderate number of seals based on the original level of the quest. (IE: help a WHM with the regen NM, get 200 seals)
I'd also like to see something other than materia for increasing potency at the highest level. SBing is expensive. or at least drastic improvements to the system.
it also doesn't seem right that a level 50 crafter, completely naked with the crappiest tools in the world has the same exact chance to meld as a level 50 crafter that has dedicated a lot of time and effort to getting the best gear and tools.
I equate this to working a 9-5 job. earning money. and then having to go to a pachinko parlor to 'buy' clothes. 'oh, darn. I just lost again. guess i'm stuck in my skivvies again. back to square one'
this is a gross exaggeration because it's really not that bad. but compared to the merit system which was easy to use, and benefits snowballed, and if you 'lost progress' it was a choice and not random.


In addition to what Onisake just said, the bigger issue which still is to fix, but that will not really depend on the devs' will, is the lack of a decent population. Only a successful 2.0 launch could lead to an enhancement of the situation, but they have to manage to deliver a ground-breaking - no pun related to Dalamud - new client...Deal - Breaker: World immersion. The world needs to pull us in, fascinate us, make our journey special. The world need to be breathing with life, the players need to have freedom to engage a variety of activities and have the opportunity to play our character the way we want to play it (anytime!). I want to feel like I'm part of it, not just a player farming quest and tough fights for a collection of items.
Sub-deal-breaker: It's actually hard to enjoy something when you can't participate in it. Half the time, I can't find a party in my limited play time. That sucks, really bad. Hopefully the content finder feature will be as promising as Yoshi-P state it will be... and people actually use it (not like the search feature) instead of shouting in town.
[Don't get started on the "oh another one whining about finding a party", not everyone can always log at peak times. HALF the time I'm off peak time and I don't have the luxury of waiting 1~2hrs to get a party ready.]
2.0 sounds promising, I can't wait to see more in August and experience it next year. I hope it keeps all of its promises.
FFXIV - Actu / Let's Play: www.emulord.com
(Micha'el Mulord, serveur Ragnarok)
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