I don’t really see it as a problem but the main complaint people have against DOT’s is the fact that if the boss goes untargetable DOT damage doesn’t continue to apply even if the boss isn’t dead but just doing a mechanic
There are other complaints like how the tick system in 14 means you could never do something like “speeding up a DOT” to make it tick more often and it’s even debatable if you could make a DOT explode for the remainder of its damage based on the system but that’s less DOT’s being non functioning and more that the system limitations makes them boring
I found PLD's dot very important to its gameplay loop, currently you're just spamming 1, 2, 3 and atonement That's my issue, really feels awful how low the bar is set for tank rotations and PLD used to be the medium skill floor (fairly easy to get into) but high skill celling tank (hard to master), Now it's just press whatever lights up. It's really uninspired and boring like the other tanks.I don’t really see it as a problem but the main complaint people have against DOT’s is the fact that if the boss goes untargetable DOT damage doesn’t continue to apply even if the boss isn’t dead but just doing a mechanic
There are other complaints like how the tick system in 14 means you could never do something like “speeding up a DOT” to make it tick more often and it’s even debatable if you could make a DOT explode for the remainder of its damage based on the system but that’s less DOT’s being non functioning and more that the system limitations makes them boring
I didn't really find PLD having DOT to be the issue it just made the job more strict the actual issue was having two seperate bursts in a burst window. The DOT combo could have been kept but the "solution" was to instead make it a 60s CD which just sucks.
Honestly PLD had one of the better designed DOT's at least in SHB.
Tick rate, "speeding up the DOT" doesn't matter, I guess the boss sometimes goes untargetable but that can actually be fun in itself as you can optimise knowing when the boss will go untargetable and learning if its worth it to do DOT combo or standard combo based on timing and damage.
I just feel that people who were aganist the OLD DOT combo didn't even like PLD to begin with before the rework, which exactly the rework is designed for warrior, Drk or gunbreaker players not people who actually liked PLD up until the rework.
Last edited by Rithy255; 05-10-2024 at 01:15 AM.
just remove clemency, tanks have too much self healing as it is. have tanks focusing on mitigation and healers ya know.... healing
And then turn like WAR that passively heals? No thanks. I'd take Clemency any day than suffer Additional Effect hell of slapping self healing to current and future PLD offensive spells
It’s obvious they didn’t consider the fact that when they changed PLD’s rotation that they were adding a massive amount of self healing when they added more magic into the regular rotation
I could sort of accept the magical healing when it was only in the burst window (since you really only ever used magic in the Requiescat window in 6.0) but now they added what……….near 5 casts of spirit and almost 10 casts of circle into the core rotation which is just absurd
This is ignoring HS and the fact PLD had a limitless 2% mitigation active at all times beyond that
A hot take, might add controversial tbh, is to give a Medica-like spell to PLD, instead of all the passive healing crap it current has.
I mean, more healing is fine. So long as the boss does more single target damage.
The issue is that tank get more and more heal/mit every expansion but boss AA and TB don't really go up in damage and frequency.
It'd be nice to let clemency become instant cast under those circumstances. It's not often you would use it but sometimes a snappy heal could come in clutch and feel pretty nice.
Absolutely against clemency being removed, I find it very thematic for the PLD and even if it doesn't get much use most of the time it's nice when you do get to make the difference with it.
Clemency survived again.
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