Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    No, just no. And until they fix the way dots work in this game they should keep those out aswell.
    whats broken about dots?
    (0)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    whats broken about dots?
    I don’t really see it as a problem but the main complaint people have against DOT’s is the fact that if the boss goes untargetable DOT damage doesn’t continue to apply even if the boss isn’t dead but just doing a mechanic

    There are other complaints like how the tick system in 14 means you could never do something like “speeding up a DOT” to make it tick more often and it’s even debatable if you could make a DOT explode for the remainder of its damage based on the system but that’s less DOT’s being non functioning and more that the system limitations makes them boring
    (1)

  3. #13
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t really see it as a problem but the main complaint people have against DOT’s is the fact that if the boss goes untargetable DOT damage doesn’t continue to apply even if the boss isn’t dead but just doing a mechanic

    There are other complaints like how the tick system in 14 means you could never do something like “speeding up a DOT” to make it tick more often and it’s even debatable if you could make a DOT explode for the remainder of its damage based on the system but that’s less DOT’s being non functioning and more that the system limitations makes them boring
    I found PLD's dot very important to its gameplay loop, currently you're just spamming 1, 2, 3 and atonement That's my issue, really feels awful how low the bar is set for tank rotations and PLD used to be the medium skill floor (fairly easy to get into) but high skill celling tank (hard to master), Now it's just press whatever lights up. It's really uninspired and boring like the other tanks.

    I didn't really find PLD having DOT to be the issue it just made the job more strict the actual issue was having two seperate bursts in a burst window. The DOT combo could have been kept but the "solution" was to instead make it a 60s CD which just sucks.

    Honestly PLD had one of the better designed DOT's at least in SHB.

    Tick rate, "speeding up the DOT" doesn't matter, I guess the boss sometimes goes untargetable but that can actually be fun in itself as you can optimise knowing when the boss will go untargetable and learning if its worth it to do DOT combo or standard combo based on timing and damage.

    I just feel that people who were aganist the OLD DOT combo didn't even like PLD to begin with before the rework, which exactly the rework is designed for warrior, Drk or gunbreaker players not people who actually liked PLD up until the rework.
    (1)
    Last edited by Rithy255; 05-10-2024 at 01:15 AM.

  4. #14
    Player
    Lucyfurr1988's Avatar
    Join Date
    Feb 2020
    Location
    ul dah
    Posts
    68
    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Malektih View Post
    As the title says, let us instant cast Clemency as part of Divine Might!


    Yay or nay?


    (Also, return Goring Blade to a combo move and a DoT).
    just remove clemency, tanks have too much self healing as it is. have tanks focusing on mitigation and healers ya know.... healing
    (0)

  5. #15
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    And then turn like WAR that passively heals? No thanks. I'd take Clemency any day than suffer Additional Effect hell of slapping self healing to current and future PLD offensive spells
    (1)

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s obvious they didn’t consider the fact that when they changed PLD’s rotation that they were adding a massive amount of self healing when they added more magic into the regular rotation

    I could sort of accept the magical healing when it was only in the burst window (since you really only ever used magic in the Requiescat window in 6.0) but now they added what……….near 5 casts of spirit and almost 10 casts of circle into the core rotation which is just absurd

    This is ignoring HS and the fact PLD had a limitless 2% mitigation active at all times beyond that
    (0)

  7. #17
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    A hot take, might add controversial tbh, is to give a Medica-like spell to PLD, instead of all the passive healing crap it current has.
    (1)

  8. #18
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lucyfurr1988 View Post
    just remove clemency, tanks have too much self healing as it is. have tanks focusing on mitigation and healers ya know.... healing
    I mean, more healing is fine. So long as the boss does more single target damage.
    The issue is that tank get more and more heal/mit every expansion but boss AA and TB don't really go up in damage and frequency.
    (0)

  9. #19
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    It'd be nice to let clemency become instant cast under those circumstances. It's not often you would use it but sometimes a snappy heal could come in clutch and feel pretty nice.

    Absolutely against clemency being removed, I find it very thematic for the PLD and even if it doesn't get much use most of the time it's nice when you do get to make the difference with it.
    (1)

  10. #20
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Clemency survived again.
    (0)

Page 2 of 2 FirstFirst 1 2