Results 1 to 8 of 8

Hybrid View

  1. #1
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32

    Increase the range a mob let himself be pulled + mob linking.

    Please let mobs be pullable for about twice or triple the distance they are now before returning to spawn point, it is way too quick. Makes it hard to position mobs around or untangle them from other aggro mobs.

    Also add mob linking..it's silly that mobs shouldn't get angry at me killing their kind. Especially so for beastman races like Goblins. Not all mobs need to link, but definetely some species should.
    (0)

  2. #2
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    The current distance is far enough. Any farther and its back to ffxi sit-in-one-spot-all-night parties. No thanks.
    (0)

  3. #3
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Sparker View Post
    The current distance is far enough. Any farther and its back to ffxi sit-in-one-spot-all-night parties. No thanks.
    Mobs are not clustered nearly enough for that. Roaming parties will always be preferred regardless as to how far you can pull them.

    @OP I agree some mobs may need to have their distance extended some but double and triple would be a little too far. You also have to consider the complaints from people who can't get away from an aggroing mob because it followed them too far due to the change.

    I do agree though that certain mobs should link. I really haven't noticed much, if any linking in this game. It's pretty much just all sight aggro with a few sound & sight aggroing mobs.
    (0)

  4. #4
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    Nonsense, there is a middle way. When i pull mobs away from other aggroing mobs i should expect the lancer in the group to be able to attack our mob from the rear without other aggro mobs attacking him. At this time this is not the case in a lot of circumstances.

    I've never had this problem in other MMOs so clearly there is a middleway, it will improve party dynamics as you can work with positioning more especially if the puller needs to watch linking from other mobs aswell.
    (0)
    Last edited by Veasna; 03-28-2011 at 09:59 PM.

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We dont need monsters chasing us to the ends of the earth again >.> the range is fine as is.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    32
    Maybe not double or triple, but adding a little bit to the distance would be helpful. So many times I've been doing a leve where there are 4+ aggro mobs all sitting next to each other. Try to pull one group of them away so I'm not getting aggro from all four of them, but they turn and run back before I can get to a decent distance that lets me fight without getting attacked by all of them. It's really frustrating to be hitting something and watch it turn around and run away as if it really isn't bothered at all.
    (1)

  7. #7
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    This is exactly what i mean, maybe the distance can be tweaked so that if we damage it we can pull it alittle further? (and i don't mean pulling it to the next town while damaging...ofcourse there should be a limit, just saying before someone brings that up)

    Yesterday was fighting Toad Poachers, their pull distance seemed to be something like 3 meters, yet the other group that they were standing in aggro'd at 4 meters...should atleast be the other way around.
    (1)

  8. #8
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Veasna View Post
    This is exactly what i mean, maybe the distance can be tweaked so that if we damage it we can pull it alittle further? (and i don't mean pulling it to the next town while damaging...ofcourse there should be a limit, just saying before someone brings that up)

    Yesterday was fighting Toad Poachers, their pull distance seemed to be something like 3 meters, yet the other group that they were standing in aggro'd at 4 meters...should atleast be the other way around.
    Yes, I'd like to see mobs that have been claimed (although by any means, Voke/Taunt included despite not being damaging) have a small extension to their territory.

    Also I'd like to see a longer reset on their hate list. At present you can pull thing to the boundary of their terrority and kill them there, locking them in a position where they are bouncing between attacking you and returning. Originally this was countered by massive regen when a mob starts returning, but I'd prefer someting more like a the mob waiting at the edge of the territory significantly longer and not resetting hate list until they go unclaimed.

    You can kill just about anything that can't one shot you by pulling to the edge of their zone and wearing them down. This would make that technique less viable as you would be pounded by ranged attacks when you went back in to range, and if you waited for them to return you would be penalised with sp based on what the mob hp was when you reclaimed it.
    (1)