Combat Flow:
http://www.youtube.com/watch?v=NNT_H7Q5yCE
First of all use an ATB bar similar to FFXIII. You can stack commands until the bar is full. Also different commands will take up different amounts of space. Think of the ATB a 1-100 and each command has a predetermined number based on weapon type and ability. This adds the "weapon delay" type effect.
<_Light Attack_> <Light Stab> <___Heavy Slash___> <Guard>
[}}}}}}}}}__________________________________________________]
You can cancel command with the cancel button which deletes the last command input. Unlike FFXIII though the commands are executed when the gauge reaches said command untill the the bar is full then starts over.
Combo Weapon Skill System:
http://www.youtube.com/watch?v=yL-_0...eature=related
Instead of having preset WS based on TP have them performed based on attack commands used. Based on the order of commands in the ATB the system will know if they character use a 2, 3, 4, or 5 command combo attack. These combo aren't powerful and won't consume TP.
Example: Light Slash + Light Slash = Circle Slash. Light Stab + Light Slash + Heavy Slash = Onion Cut
Tactical Point Abilities:
http://www.youtube.com/watch?v=GSh8qhgz89o
These are very special moves that happen when you fill up your TP bar. Think FFVII Limit Breaks. They are strong, flashy, and can limited. The TP doesn't not go down until you log out but it takes time to fill. Ideal you would save this moves for strong boss battles
Battle Regimen:
http://www.youtube.com/watch?v=T4Z-uu_Qn3I
Battle regimen should be easy to use and based on the armoury system. Different ability link up to perform different moves. Light Slash + Fire = Red Lotus. You start by hitting the BR button and select the command you want to use. The command is greyed out of your ATB and placed in the BR Window, http://i2.photobucket.com/albums/y15...g?t=1301164967
This allows all the players in the party to see when a BR is happening and let them decide what command to input. The final person in the combo clicks the finish button to start the BR. By greying out the ATB is allows the player to continue playing without having to wait for another player to join/finish the BR.
BR should be flashy, add a enemy debuff / party buff, and also add damage.
Summons:
http://www.youtube.com/watch?v=y5zOz5-xP4c
This will serve as the classes "2 hour" ability in that it's a one time shot instead of a progressive beast. It allows all players to summon a guardian instead of special class. They are summoned, perform ability like Divine Justice, then go back to the other world.