I don't know if I'm just missing the boat, but it seems to me that I see very few players using throwing weapons at all.
It seems sad that such a feature is in the game, and yet hardly used. In addition, it seems like said feature could provide some benefit to the economy, as consumable items are generally a stabilizing influence (in my opinion, at any rate). However, rather than discuss the economic merits, I thought I would see what people think about the advantages and disadvantages of throwing weapons.
I will admit that my only experience with throwing weapons was using bronze javelins on my rank 23ish Lancer, so definitely need a broader range of players chiming in!
Pros:
Can be used for pulling mobs
Can be used for avoiding PBAoEs
Can be used to avoid effect of shock spikes
Generates TP, as an auto-attack
Are more accurate than melee weapons (at least for Lancer -- it's true! Iron Halbard has 150 acc, Iron Azagai has 161 acc)
Cons
Are consumed, costing gil
Require inventory space to carry
Attack power is much reduced, generally on an order of 1/2 of an equal rank melee weapon
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I'll describe what experience I had with Javelins. This is while completing Necrologos : Lightsome Verdure, with the annoying pus gnats.
If the pus gnats ever get their shock spikes off, I would then stand back a bit and begin hurling javelins. The damage is small (but, to be honest, the damage with my main weapon is small, too), but the primary purpose is to build TP, and I certainly am not building TP while stunned.
Once TP was built up, I could run in and use a big damage TP power (which also doesn't allow me to be affect by shock spikes). I found that this method allowed me to contribute more damage to the party then trying to continue beating on the gnats with me melee weapon.
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I'd certainly appreciate any other tricks that people have found for using throwing weapons, and any suggestions to improve throwing weapons for our beloved Square Enix developers![]()