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  1. #41
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well, I for one would not have any issue with leve quests or similar low involvment ones using the NPC linkshell system to complete quests.

    Complete quest A.
    Quest linkpearl lights up.
    Report your completion of the quest, NPC responds and sends the reward to your mog house.

    You would still be rewarded the EXP and the player would have a reason to eventually return to town.

    This method would not break immersion and it would still require a player to move their character to town.
    (2)
    Last edited by ShivenCasull; 07-18-2012 at 07:52 AM.

  2. #42
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    A quest system doesn't have to have a pop-up reward to be modern. There's still busywork to be had either way and I don't want to see this game lose its lore and story value in place of a more "streamlined" system. This game is different in that it takes it lore seriously, unlike KMMOs with horrible translation and WoW clones that focus on raiding.
    (1)

  3. #43
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by yoshikwalla View Post
    A quest system doesn't have to have a pop-up reward to be modern. There's still busywork to be had either way and I don't want to see this game lose its lore and story value in place of a more "streamlined" system. This game is different in that it takes it lore seriously, unlike KMMOs with horrible translation and WoW clones that focus on raiding.
    I think you are hitting on the key point here. While I can respect many people's ideas about 'faster 'more modern' quest' system, they really are talking about the mechanics of the system. Unfortunately they are talking about it in a way that would be counter-productive to the type of atmosphere that Final Fantasy is supposed to have.

    By its very nature Final Fantasy is supposed to be all about the journey. I'm not saying its good or bad, or you have to like it or not. But that is one of its hallmark attributes. Spending a lot of time journeying around the world to get things done.

    We're supposed to have that feeling of travelling to some distant cave, defeating some creature, talking to some person in a far away village, and returning back to the city to turn in our information/items before going to the Inn and washing up. This is an adventurer's life ^.^ This is how Final Fantasy should be. It may not be for everyone, but surely there is enough room in the world for a non-WOW/GW2/whatever clone? ^.^;
    (2)

  4. #44
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Everyone talking about this only talks about how you can get your rewards and experience right away. But is that really what the quests should be about? There should be a story behind it and as such there should be cutscenes, dialogue, etc.

    I understand that Guild Wars 2 does the quest system differently by making it so that the story is happening around you and whatnot, but that's just not how the story works in this game. Your choices may not have as much effect on how the story goes in this game, but you play a major role in the story itself.
    That's the difference between the 2 methods of storytelling. In FFXIV, you are the one to save the world. You are the one among many. In GW2, you could be the one, but you may miss that opportunity.

    This is also my issue with the quest system that WoW brought us (or at least popularized by WoW). You know you have a quest because of the exclamation point. You know that the 'quest log' will tell you where to go. So you can just skip right past all the story and dialogue. Why read it when you can auto-run to where you need to go or when the journal will tell you what to kill, right? There was a time when players would actually have to read the dialogue in order to have any idea what to do during the quest. Now it's all made easy and people ignore the stories.

    anyways, thats my rant. what were we talking about?
    (0)

    When all else fails, Heck the Bed.

  5. #45
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    For 1 some quests already do this, the latest quest with the amazing detective did this for one, and several others. I see no reason why all quests would be like this as it makes sense as a storytelling point of view for you to go back to them, imagree some should, some shouldn't but it's already like this.
    In game messenger, I also don't get, you have tells for 1 to 1 and have party chat to chat to your party, say to chat to people around you and shout for everyone in an instance.

    Moogle mail we are getting in 2.0

    Groups that can flag themselves as searching for members, also already in the game, just no one uses it. It was the original way that parties were formed and no one used it. It's still there by the way under the party menu.
    (0)

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