Quote Originally Posted by Seif View Post
I'd like them to just make a lot better quests in general where cutscenes aren't limited to a handful of missions.
:X quest chaining to level means this won't happen as they need a ton of them to even make it possible. They even said doing voice work for cutscenes would push updates to longer schedules and they're trying to get a 2 month? update schedule so that already means there won't be quality quests in this game because if they're making a lot of quests they can't spend time on cutscenes for even a majority of them unless they do it FFXI style with 'pseudo' cutscenes.

This is why even "the ultimate questing experience" of SWTOR was medicore and subpar, because they got lazy with it after the initial areas and questlines because it just can't be done xD

Tera that have casual quests but they don't treat their players like cows on a meadow.
Tera also threw out mob grinding past the starting levels and the quests were essentially all the same, so while you weren't treated like a cow in a meadow, you were treated like an errand boy/girl to do the same task in almost every quest you come across.

Casual does not mean pointless nor boring.
It doesn't but can you blame people for thinking this after seeing what happened to MMORPGs with the push to cater to casual playerbases? No MMO has really done a good balance or quality for casual gameplay/hardcore gameplay yet, especially not GW2.