You don't just get it out of nowhere, you get it from the node.What about levequests? You get your reward out of nowhere last time I checked.
Lot of people don't care, is that an issue? You can enjoy a MMO without caring about the story line at all. Really when the storyline is bad, why should I get interested?
Did you do sidequests in XIV? It's often an unreadable wall-o-text that awaits you.
Player
Node that appears in the middle of nowhere. Do the same for quests then if that's your issue. Problem solved.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
Lol funny you ask i run all over everytown finding every sidequest to do them all and i dont complain the only thing would be fun is that they show already on map where they are in town instead of searching for them but i dont mind running to them and Final fantasy its always been for storyline they always try to make a good story line not like some MMO who doesnt have i played many MMO that the creator didnt put much on storyline but more into skill , monster , items and other.What about levequests? You get your reward out of nowhere last time I checked.
Lot of people don't care, is that an issue? You can enjoy a MMO without caring about the story line at all. Really when the storyline is bad, why should I get interested?
Did you do sidequests in XIV? It's often an unreadable wall-o-text that awaits you.
SO if they cut the story line for other who don't like it ..would that be mean to other? if you dont like storyline dont destroy a story line game just play one with less story line and let those who love story line play this one.
The narative often requires you to return to the person who sent you on a quest. If he asks you to fetch something, it only makes sense you return it back to him. What you are asking is not just a change in mechanic but a change in the story telling. No longer are we doing something for someone (fetching eyes for a scientist) but just going somewhere to kill something till we get a pop-up saying we had XP.Questing (we need a Next-Gen Questing system which means..)
- when you finish a quest you should not have to walk back to your quest npc to receive your reward. a pop up should come up which gives you exp and the reward if you accept it.
so you receive your reward directly at your location.
(all modern upcoming MMorpgs have systems like that, Guild Wars 2, WildStar (NCsoft) )
- share active quests with other people
Not sure what the benefit is from decreasing the (I know people don't like this word): Immersion (Come on, this is supposed to be a role-playing-game not hack&slash).
How is this different from tell or linkshells? Or do you mean on-the-fly linkshells being created?
I think this is planned for 2.0 (as far as messages go) but not for package items (not sure it makes sense to get a vital package while you are deep in some far away dungeons... )
I think this is already implemented. You can search for a group or list yourself as searching for people to join your group. Or are you looking for something different?
Last edited by Asiaine; 07-17-2012 at 10:31 PM.
I think this is situational. If a NPC asks you to get him an item, it would be pretty dumb if the quest ended without you returning to the NPC with their item. However, if the NPC simply asked you to kill a certain NM to give the NPC some peace of mind or something, and the only reward was exp and gil, it would be fine if you simply got the exp as you killed it and could find the gil in your inbox next time you went to your house.
its just has nothing to do with lazy.. ask any GW2 player that it is much more modern and DYNAMIC gameplay..
just to walk back every silly quest just feels like routine where you are ripped out of the actual gameplay
ehm well you know that there will be actual like over 200 quests.. and more will be added regularly? in FFXIV 2.0. you wont level up by grinding!.. so you will with hundreds of quests .
and im not talking about story missions. -_-
"Completing the quests, getting rewards, huge experience points, or completing a dungeon and getting experience points, that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0."
NOTHING to do with the actual story missions.. there will be story missions besides the quests
and a dynamic system would be even more fine.
its not about "making it easier".. its about a more dynamic gameplay
Last edited by Tonkra; 07-17-2012 at 10:49 PM.
Yeah that could work outI think this is situational. If a NPC asks you to get him an item, it would be pretty dumb if the quest ended without you returning to the NPC with their item. However, if the NPC simply asked you to kill a certain NM to give the NPC some peace of mind or something, and the only reward was exp and gil, it would be fine if you simply got the exp as you killed it and could find the gil in your inbox next time you went to your house.. Or after kill you receive linkshell npc message saying he heard i killed the thing and he send me mail with the reward ..but if give item better get it :P
but there is some people who give quest just after this one or multytask quest you go back see him and he ask for another thing before give reward
Who talked about cutting the storyline? No one. I just can't stand people acting like all offended when someone say that he doesn't care about the story. Everyone play the way he likes. No one is forced to like the story.
However you did say that people shouldn't play if they don't like the storyline ("why do you even play"). Which is completely stupid. All kind of players should be welcomed and its money for SE anyway.
Last edited by Antipika; 07-17-2012 at 10:51 PM.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
I think this is situational. If a NPC asks you to get him an item, it would be pretty dumb if the quest ended without you returning to the NPC with their item. However, if the NPC simply asked you to kill a certain NM to give the NPC some peace of mind or something, and the only reward was exp and gil, it would be fine if you simply got the exp as you killed it and could find the gil in your inbox next time you went to your house.
thats more into that direction.
And really.. Guild Wars 2 has MUCH story to tell, also it has a similiar quest reward system like that. So its really stupid to talk about "cutting the storyline" because GW2 tells a lot of story..
GW2 also has a very dynamic quest system. And FFXIV 2.0. must provide the comparative to GW2 when it comes out!
to attract new players and to be successfull. implementing a quest system which was good 7 years ago wont do it that much.
Last edited by Tonkra; 07-17-2012 at 10:55 PM.
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