Quote Originally Posted by Tonkra View Post
Questing
- when you finish a quest you should not have to walk back to your quest npc to receive your reward. a pop up should come up which gives you exp and the reward if you accept it.
(all modern upcoming MMorpgs have systems like that, Guild Wars 2, WildStar (NCsoft) )

- share active quests with other people


Communication system:
- An ingame Messanger where you can create a private chat with friends

- ingame teamspeak tool (?) ;D

- when you receive a new message/moogle mail. a visual signal should come up in the corner

- open mails wherever you want (like in Guild Wars 2) .



Grouping


- Group Search Channel (silly stuff^^)

- Groups can flag theirself as "recruiting for members" in the search option

these are just some ideas. you can say if you find some of these "stupid" or anything
Your first idea has some merit, but I think quests should not all be designed to end on destination. Only if that makes sense, otherwise they should require you to return to the quest giver. Sometimes it makes sense, sometimes it doesn't. It depends. Some circumstantial treatment is needed by the quest developers to decide what has better flow and what makes more sense, storywise.