Everyone talking about this only talks about how you can get your rewards and experience right away. But is that really what the quests should be about? There should be a story behind it and as such there should be cutscenes, dialogue, etc.

I understand that Guild Wars 2 does the quest system differently by making it so that the story is happening around you and whatnot, but that's just not how the story works in this game. Your choices may not have as much effect on how the story goes in this game, but you play a major role in the story itself.
That's the difference between the 2 methods of storytelling. In FFXIV, you are the one to save the world. You are the one among many. In GW2, you could be the one, but you may miss that opportunity.

This is also my issue with the quest system that WoW brought us (or at least popularized by WoW). You know you have a quest because of the exclamation point. You know that the 'quest log' will tell you where to go. So you can just skip right past all the story and dialogue. Why read it when you can auto-run to where you need to go or when the journal will tell you what to kill, right? There was a time when players would actually have to read the dialogue in order to have any idea what to do during the quest. Now it's all made easy and people ignore the stories.

anyways, thats my rant. what were we talking about?