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  1. #1
    Player
    yoshikwalla's Avatar
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    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    A quest system doesn't have to have a pop-up reward to be modern. There's still busywork to be had either way and I don't want to see this game lose its lore and story value in place of a more "streamlined" system. This game is different in that it takes it lore seriously, unlike KMMOs with horrible translation and WoW clones that focus on raiding.
    (1)

  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by yoshikwalla View Post
    A quest system doesn't have to have a pop-up reward to be modern. There's still busywork to be had either way and I don't want to see this game lose its lore and story value in place of a more "streamlined" system. This game is different in that it takes it lore seriously, unlike KMMOs with horrible translation and WoW clones that focus on raiding.
    I think you are hitting on the key point here. While I can respect many people's ideas about 'faster 'more modern' quest' system, they really are talking about the mechanics of the system. Unfortunately they are talking about it in a way that would be counter-productive to the type of atmosphere that Final Fantasy is supposed to have.

    By its very nature Final Fantasy is supposed to be all about the journey. I'm not saying its good or bad, or you have to like it or not. But that is one of its hallmark attributes. Spending a lot of time journeying around the world to get things done.

    We're supposed to have that feeling of travelling to some distant cave, defeating some creature, talking to some person in a far away village, and returning back to the city to turn in our information/items before going to the Inn and washing up. This is an adventurer's life ^.^ This is how Final Fantasy should be. It may not be for everyone, but surely there is enough room in the world for a non-WOW/GW2/whatever clone? ^.^;
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Node that appears in the middle of nowhere. Do the same for quests then if that's your issue. Problem solved.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  4. #4
    Player
    Asiaine's Avatar
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    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Tonkra View Post
    Questing (we need a Next-Gen Questing system which means..)

    - when you finish a quest you should not have to walk back to your quest npc to receive your reward. a pop up should come up which gives you exp and the reward if you accept it.
    so you receive your reward directly at your location.
    (all modern upcoming MMorpgs have systems like that, Guild Wars 2, WildStar (NCsoft) )

    - share active quests with other people
    The narative often requires you to return to the person who sent you on a quest. If he asks you to fetch something, it only makes sense you return it back to him. What you are asking is not just a change in mechanic but a change in the story telling. No longer are we doing something for someone (fetching eyes for a scientist) but just going somewhere to kill something till we get a pop-up saying we had XP.

    Not sure what the benefit is from decreasing the (I know people don't like this word): Immersion (Come on, this is supposed to be a role-playing-game not hack&slash).

    Quote Originally Posted by Tonkra View Post
    Communication system:
    - An ingame Messanger where you can create a private chat with friends
    How is this different from tell or linkshells? Or do you mean on-the-fly linkshells being created?

    Quote Originally Posted by Tonkra View Post
    - when you receive a new message/moogle mail. a visual signal should come up in the corner

    - open mails wherever you want (like in Guild Wars 2) .
    I think this is planned for 2.0 (as far as messages go) but not for package items (not sure it makes sense to get a vital package while you are deep in some far away dungeons... )

    Quote Originally Posted by Tonkra View Post

    Grouping


    - Group Search Channel (silly stuff^^)

    - Groups can flag theirself as "recruiting for members" in the search option

    these are just some ideas. you can say if you find some of these "stupid" or anything

    I think this is already implemented. You can search for a group or list yourself as searching for people to join your group. Or are you looking for something different?
    (4)
    Last edited by Asiaine; 07-17-2012 at 10:31 PM.

  5. #5
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I think this is situational. If a NPC asks you to get him an item, it would be pretty dumb if the quest ended without you returning to the NPC with their item. However, if the NPC simply asked you to kill a certain NM to give the NPC some peace of mind or something, and the only reward was exp and gil, it would be fine if you simply got the exp as you killed it and could find the gil in your inbox next time you went to your house.
    (0)

  6. #6
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
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    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mirage View Post
    I think this is situational. If a NPC asks you to get him an item, it would be pretty dumb if the quest ended without you returning to the NPC with their item. However, if the NPC simply asked you to kill a certain NM to give the NPC some peace of mind or something, and the only reward was exp and gil, it would be fine if you simply got the exp as you killed it and could find the gil in your inbox next time you went to your house.
    Yeah that could work out . Or after kill you receive linkshell npc message saying he heard i killed the thing and he send me mail with the reward ..but if give item better get it :P
    but there is some people who give quest just after this one or multytask quest you go back see him and he ask for another thing before give reward
    (0)

  7. #7
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Mirage View Post
    I think this is situational. If a NPC asks you to get him an item, it would be pretty dumb if the quest ended without you returning to the NPC with their item. However, if the NPC simply asked you to kill a certain NM to give the NPC some peace of mind or something, and the only reward was exp and gil, it would be fine if you simply got the exp as you killed it and could find the gil in your inbox next time you went to your house.

    thats more into that direction.

    And really.. Guild Wars 2 has MUCH story to tell, also it has a similiar quest reward system like that. So its really stupid to talk about "cutting the storyline" because GW2 tells a lot of story..

    GW2 also has a very dynamic quest system. And FFXIV 2.0. must provide the comparative to GW2 when it comes out!


    to attract new players and to be successfull. implementing a quest system which was good 7 years ago wont do it that much.
    (0)
    Last edited by Tonkra; 07-17-2012 at 10:55 PM.

  8. #8
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    It's also usually not a problem that you have to return to the NPC anyway. Often times, they are in or near the main cities, and you can just wait with finishing the quest until next time you have to go there anyway. Unless your quest log is full. Maybe we should just be able to have more quests active at the same time?
    (1)

  9. #9
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Asiaine View Post
    How is this different from tell or linkshells? Or do you mean on-the-fly linkshells being created?
    ehm its a private chat? in a linkshell you normally talk to 20+ persons at the same time. a private chate would create a new window to chat with friend, not being in your LS.

    or chatting with bigger groups of people. in Dark Age of Camelot for example you could form battlegroups, more than one group, (and battlegroup chats) for bigger encounters



    I think this is already implemented. You can search for a group or list yourself as searching for people to join your group. Or are you looking for something different?
    Not its not.. you can search for groups.
    But not for groups who are actual seeking players.

    in FFXI (10 years ago!) there was an option for groups to flag themselves as "recruiting players".
    its an advantage for the group and a single player itself.

    right now only a solo player can flag himself for "looking for group" and not the way around, that groups flag themselves for seeking people.


    it doesnt bring for me anything to search for groups when i dont know if they are even looking for members right now, and for which aim. i often ask groups and they say "sorry we are not looking for members atm"
    (0)
    Last edited by Tonkra; 07-17-2012 at 11:06 PM.

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tonkra View Post
    right now only a solo player can flag himself for "looking for group" and not the way around, that groups flag themselves for seeking people.


    it doesnt bring for me anything to search for groups when i dont know if they are even looking for members right now, and for which aim. i often ask groups and they say "sorry we are not looking for members atm"
    Actually, there is a feature like that buried somewhere deep within the menus. I don't use it given I almost exclusively only party with people I personally know or people I hear shouting for help for hours on end, but I do know i've seen it and, according to many things i've read on these forums, JP groups pretty much ask you to join their group through that feature rather than request a party invite from the leader.
    (0)

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