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  1. #1
    Player
    FF14Xanz's Avatar
    Join Date
    Nov 2017
    Posts
    13
    Character
    King Kilvas
    World
    Exodus
    Main Class
    Viper Lv 100

    Novice Network limitation needs an update

    Before commenting about how or why you personally don't like NN, that isn't the point of this post, nobody will force you into it, this is just for the purposes of improving current intended design.

    Novice Network is a system designed with the intention of veteran players facilitating smooth integration into the game by new players through answering questions and providing a welcoming social environment in a shared channel accessible throughout a single world.

    We've seen over time that there has been drama involving mentors of course, but overall, many players appreciate and enjoy the system and its social aspect has helped make the game feel more alive for most, and especially those not in an FC.

    So the problem i'd like to address is the population cap.

    Mentors - 100
    Novices - 400

    This is absurdly small, understandably for the purposes of making sure the chat isn't flooded at all times. However ultimately for the growth this game has seen I feel as though this is detrimental to the potential new player experience.

    to put the above numbers in perspective, novice network was introduced in heavensward patch 3.2 - Source

    the population at this time was roughly around 6-7 million concurrent players globally.
    around 3 million on NA servers, 2 million in jp, 2 million in eu.
    by world the average player count was about
    170k in NA, 80k in jp, and 200k in eu.
    Source

    the novice/mentor limits were the same back then as they are now, and yes 8 years ago people were complaining about this pop cap too so in all honesty i don't expect very much traction.

    However, the population has increased by about 4x, with 29 million concurrent players globally.
    14 million on NA servers, 6 million on JP, 8 million in EU, and 300k in OCE.
    by world average it becomes immediately apparent why the current novice limitations aren't sustainable:
    NA - roughly 500k per world (0.1% have access to NN)
    JP - roughly 170k per world (0.3%)
    EU - roughly 400k per world (0.13%)
    OCE - roughly 70k per world (0.7%)
    Source

    Solution - Create multiple channels for novice network.

    With most new expansions we've seen zones be instanced into 3 for the relaxation of congestion experienced across each server, and as the population stabilized as players finished what they were interested in doing and unsubscribed for the remainder of the patch, the zone instances were removed or re-introduced as was necessary.

    So just do this for novice network. Have separate channels exist during periods of high player activity, especially so during influxes of new players, retain the same mentor/novice limit per channel, and dissolve the extra channels to funnel people back into the single regular channel most people would be accustomed to during low traffic periods.
    (9)

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    It is very rare to see the cap for novices/returnees actually be reached.
    The number of mentors in the NN often hit the cap, but not novices.
    As long as the mentors in the NN can answer questions, there doesn't need to be more of them.

    So, I don't see any actual problem here that needs to be solved.
    (6)

  3. #3
    Player
    TlachtgaSi's Avatar
    Join Date
    Apr 2024
    Posts
    16
    Character
    Tlachtga Si
    World
    Ultros
    Main Class
    White Mage Lv 80
    I never knew this even existed until now.
    (0)
    Unapologetic Lalafell headpatter.

  4. #4
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    It won't matter, you'll still have 10 mentors just talking about random stuff while the 400 sprouts either ask unanswered questions, or stay silent.
    (10)

  5. #5
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    nah most mentors as it stands now really arent useful and just use it as their personal chat or when they feel like they are on a power trip.
    (9)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,384
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Honestly... Remove any form of moderation that mentors have over the novice network. Just have it as a global chat, with an overall player cap with multiple channels to accommodate for the player cap.

    Novice Network should never have been a thing, should've been a global chat from the beginning, nothing more, nothing less.
    (4)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,613
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The only time I've seen the NN completely oversaturated for sprouts was during the WoW exodus, where it was impossible to invite more than half of the new players at any given time.

    As an active mentor in those channels, I am also strongly opposed to splitting them into multiple instances. One of the biggest boons of NN for a lot of new players is to find a social venue for them to find friends, talk with people, etc. If whenever they connect they don't have the guarantee to find their friends and the community they're having fun within, it's going to detract extremely badly from the benefits the game gains from this system and it shouldn't be underestimated (else if you want a dead channel with only a couple of questions from time to time, go visit JP worlds and see how dreadful NN is there). If one has to really increase the amounts, then go over the 10 bits limit (512) and crank it up to 1024 or something, but I don't think it's really mandatory right now.

    Edit: I saw you mentioned "in times of big activity", which is less of a problem but... what would decide this? I fear it would last unnecessarily long for little reason, seeing how long the map instancing lasts itself at patch releases (until next patch usually)...

    Quote Originally Posted by MsMisato View Post
    nah most mentors as it stands now really arent useful and just use it as their personal chat or when they feel like they are on a power trip.
    Quote Originally Posted by Kaurhz View Post
    Honestly... Remove any form of moderation that mentors have over the novice network. Just have it as a global chat, with an overall player cap with multiple channels to accommodate for the player cap.

    Novice Network should never have been a thing, should've been a global chat from the beginning, nothing more, nothing less.
    I'm not opposed to global chats, but no. If your NN sucks, it's sad for new players. Ours is great and works well.
    (5)
    Last edited by Valence; 05-06-2024 at 04:27 AM.

  8. #8
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,042
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    However, the population has increased by about 4x, with 29 million concurrent players globally.
    14 million on NA servers, 6 million on JP, 8 million in EU, and 300k in OCE.
    by world average it becomes immediately apparent why the current novice limitations aren't sustainable:
    NA - roughly 500k per world (0.1% have access to NN)
    JP - roughly 170k per world (0.3%)
    EU - roughly 400k per world (0.13%)
    OCE - roughly 70k per world (0.7%)
    Important note - the "population" numbers are the total # of characters created over the lifetime of the game, not "concurrent" or presently active players. If you look further into the census for data that represents "active characters", you'll see it averages ~25k per world on NA and between 1.4-1.5 million total active characters across all regions.
    (5)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,384
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valence View Post
    The only time I've seen the NN completely oversaturated for sprouts was during the WoW exodus, where it was impossible to invite more than half of the new players at any given time.

    As an active mentor in those channels, I am also strongly opposed to splitting them into multiple instances. One of the biggest boons of NN for a lot of new players is to find a social venue for them to find friends, talk with people, etc. If whenever they connect they don't have the guarantee to find their friends and the community they're having fun within, it's going to detract extremely badly from the benefits the game gains from this system and it shouldn't be underestimated (else if you want a dead channel with only a couple of questions from time to time, go visit JP worlds and see how dreadful NN is there). If one has to really increase the amounts, then go over the 10 bits limit (512) and crank it up to 1024 or something, but I don't think it's really mandatory right now.

    Edit: I saw you mentioned "in times of big activity", which is less of a problem but... what would decide this? I fear it would last unnecessarily long for little reason, seeing how long the map instancing lasts itself at patch releases (until next patch usually)...





    I'm not opposed to global chats, but no. If your NN sucks, it's sad for new players. Ours is great and works well.
    Functionally, it wouldn't matter -- All you'd be essentially doing is allowing people in regardless of whether or not they have sprout status, and whether or not they have mentor status, equally, there would be nothing stopping a global chat from functioning in a similar way to NN wherein new players and ask questions, and more veteran players answering said questions.

    The only drastic change would effectively be that it would be open to all players, and it would take the moderation aspect away from mentors -- Mentors shouldn't be moderators, in no universe should they be designated moderators. The game has GMs for a reason.
    (1)

  10. #10
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    TBH just increase the amount of mentors to like 150, while removing 50 from the 412 sprouts. I've never seen more than about 320 sprouts during peak hours on a big patch day. Alternatively, just double both numbers. To assist in this whole situation, players who don't intend to participate in NN conversations could just leave the novice network, rather than simply filtering it out. Turn off auto join setting, and this will help to keep spots free for those who wish to use it for it's intended purpose.

    There's a bad side to having too many mentors in novice network though, at least in NA. One sprout can ask one simple question and then 10 mentors start arguing over the small details that don't matter, or they start speaking as if the sprout should have a high end content mindset. Does the sprout ever even get their answer? Sometimes.
    (0)
    Last edited by 1313; 05-07-2024 at 08:20 AM. Reason: typo

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