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  1. #11
    Player
    GlowClam's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    41
    Character
    Viola Neverland
    World
    Zodiark
    Main Class
    Miner Lv 100
    Double the inventory at last, developers at Square Enix. Cry and puke because it's so hard. End of my discussion. Finally listen to the wishes of your customers!
    (0)

  2. #12
    Player
    TlachtgaSi's Avatar
    Join Date
    Apr 2024
    Posts
    16
    Character
    Tlachtga Si
    World
    Ultros
    Main Class
    White Mage Lv 80
    Inventory issues stem from redundant granularity in crafting/trading systems. You don't need 50 types of wood, stone, fruits, birds, fish, and so on in the earlygame which I remind you is being completely blazed through via quests and challenges. You get the same issue with some raids too, Alexander drops a huge amount of different resources for equipment that is already redundant by the time you end up doing the quest.

    That said, crafting materials should be utterly segregated from the main inventory. I'm done playing inventory tetris, limited inventory is for survival games, not MMORPGs.
    (1)
    Unapologetic Lalafell headpatter.

  3. #13
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Okay this might not help you much, but here's how I think about it after a few years as someone who really was super into the 'what if I need it later' mentality.

    Price check it. For me any item that's less than 200gil is not worth keeping, chances are these items are readily available and won't 'run out', the same could be said about every single regular crafting material (that's not timed). Fishing can be abit tricky as well.

    Low level materia are worth keeping if you plan to do ARR relics, it requires you to meld alot of low level combat materia and some of them can be like 2k+ ea which is alot, they're not readily available since they are a result of extraction on low level gear.

    Dyes, are all worthless with the exception of jet black and pure white which go for a high price.

    Relic items, worth keeping but remember if you're going to do all the weapons, expect running into inventory/storage issues...but since you're limited by poetics, I'd say the storage issue is maybe worth it (for me)

    Faded Orchestrion, it depends really, chances are, come next expansion, people will be running these trials unsync and they'll become worthless for the most part. Do you want to sell orchestrions? If so, keep them and use specialist on Alchemist.

    Souls for crafters, I think you can only get specialist for two crafters at once, it's really niche imo? I only have specialist on CUL/ALC, the soul is fairly easy to get as well, I think a couple hundred scrips? 300? Or so.

    I think at the end of the day, it's up to you to decide what's worth it or not. I personally only keep mats for stuff that I know am going to craft and sell the rest. I keep materia around because I like sorting them and they look pretty. I personally hired 2 extra retainers because I didn't want to pick and choose, the storage from 4 of them is plenty and I hardly even use the storage of the last two.

    I don't think we'll get more space/storage/material/crafting bags so long as retainers are being sold as a service tho
    (1)

  4. #14
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,488
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erin1491 View Post
    As much as I support additional inventory space (a bait bag or dye bag at the very least) Sadly I just don't see it happening. I know they expanded it from HW -> SB, but the fact that they sell extra space in the form of hiring extra retainers with real money and people support that and use it essentially ensures this likely will never happen.
    While I can see your point, what about the people who already have the maximum allowed number of retainers? I’m not there yet, but close! Could I cut back? Oh I’m sure… do I want to have to grind for any of this stuff again? No. If I like it enough to keep and it’s an RNG drop, it’s staying. I only get rid of things I can easily buy again.

    I like the suggestion of putting the bait in a special section in the inventory… I have never seen the key items tab go beyond 3 rows… all that space and I can’t use it. I only use about 10 baits anyway, the ones for ocean fishing and versatile lures. But that could change if I ever try to get the big fish.

    Another idea would to be to add a dye tab to the glam dresser, so you have dedicated storage for them, and don’t have to carry them around all the time.

    I’d also like to see personal houses get their own storage chest like the FC chest. Or maybe it could be a wall safe, since they made a housing item that looks like one. Keep it as a wall mount item, just add the FC chest UI to it.
    (0)

  5. #15
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    That's going to be another $$$ retainer allowed $$$ plus tip every month.
    (0)

  6. #16
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    If you were one of the incoming players you accumulated stuff fast, stuff that wasn't that easy to get rid of in a way that wasn't going to force you to lose progress. There's also a very low market selling limit. 20 per retainer doesn't even begin to handle it if you're trying to put stuff on to the market instead of just selling the vendors. This on top of the fact that your retainers are bringing back stuff, too.

    Also, if you're a newer player trying to catch up one of the more efficient ways to do that is making sure you're getting double or triple credit for stuff by having several things started that could overlap. Relics have a lot of overlap potential. Right now the Yo-kai Watch event overlaps with ARR, HW, and ShB relics. Getting credit for multiple things simultaneously is a great way to reduce the feeling of grind.

    There's also storage and market pressure if you're a crafter. The limited number of market spaces meaning you may need to sit on some stuff that you crafted is the market tanks suddenly or take a massive loss. There's also issues if the amount of something you want isn't available and instead you have 20 extra.

    I find the bigger problem to be limited market selling. It's entirely possible they did that to keep the market stable, but I suspect its a performance consideration instead.

    Right now the ratios are off where we're getting stuff faster than we can get rid of it barring taking, sometimes, large losses. We either need more market capacity, better storage, or reduced grind so that projects can finish faster. The current status quo isn't maintainable.
    (0)

  7. #17
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    OP, what on earth are you hoarding?
    (1)

  8. #18
    Player
    KatieKuro's Avatar
    Join Date
    Apr 2024
    Posts
    11
    Character
    Katie Kuro
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Honestly my biggest hoarding issues are crafting mats, seeds, bait, and faded orchestrion rolls. Since I posted though, I've decided to get rid of all my seeds and bait minus versatile lures (thanks to the elezen in my comments), but I intend on keeping the faded rolls since I know I'm going to level alchemist soon (once I finish endwalker I plan on going back and leveling all crafters and gatherers). The same elezen also said that crafting everything is a bit bonkers and that I'm underestimating the undertaking, but mmos are supposed to be about the grind. All the mats I currently have are mats for the star level 50 crafts. I wasn't able to use them because my crafters didn't have high enough stats, which is why I put my crafters on pause. At least right now, if I never started crafting I wouldn't really have that much of an inventory issue. My issues with dye, materia, and other things stem from crafting mats taking up so much of my inventory. I can see how things change when you don't want to craft everything and are just speed leveling, or have already crafted everything and sit at endwalker with no or very few mats waiting for DT.
    (0)

  9. #19
    Player
    KatieKuro's Avatar
    Join Date
    Apr 2024
    Posts
    11
    Character
    Katie Kuro
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    At the moment I'm only crafting each of the level based crafts. I'm not doing the special or master recipes probably until I've finished all the level based stuff. My goal to craft everything is not something I intend to sit down and really grind out, but rather do over a period of years. Do keep in mind that I KNOW what I'm doing is a lot of work for literally no other reason than to see yellow checkmarks, but I'm aware of the work needed and I'm not underestimating anything. While leveling to 90 I prefer to craft everything I can in the level based recipes even if they're useless for me and don't sell for much. I've done that through ARR and don't want to stop now. The mats I have currently would've been used up, but my crafters didn't have high enough stats to craft. I'm well aware my inventory will suffer for wanting to craft everything, but I also feel like it shouldn't be as much of an issue as it currently is. If I never crafted or gathered I would have a pretty clean and neat inventory for both myself and my retainers. I'm being punished for wanting to be more self sufficient
    (0)

  10. #20
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Went through my stuff and came away with a rough count, though I'm sure I missed stuff. Some of it could be shed, but a lot of it is just the natural end result of starting things and breaking up the grind so it's not quite so oppressive. I'm currently maxed selling on the market where I'm:

    1) vendoring anything that would generate less than 100gil over vendoring
    2) priced-adjusting daily to be lowest on market, more often feels jerkish
    3) keeping at least some slots continuously moving

    Code:
    69 Relic Weapons (in-progress)
    18 Relic Tools (in-progress)
    10 Eureka Armor (in-progress)
     4 Bojza Armor (in-progress)
    22 Glams
    35 Non-craftable, non-store Dyes
    20 Skybuilder's Stuff
    20 Raid Token Sets (for glams, incomplete)
    90 EW Materials
     2 Fantasia
     3 Keepsakes
    35 Map Materials
     3 Orchestration Mats
    The above is over 330 slots before bait, other tokens, etc. Also, a lot of my relic stuff are in my Armoury Chest. That's just the stuff that isn't.
    (0)

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