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  1. #31
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,347
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    There are a lot of items that should be currency / key items.

    Any item needed for relic and is untradable should be a key items.
    The limit of key items should be increased.
    All the different types of bozjan coins, Pazuzu's feather and items like, Memory of dying.

    Sadly I don't think this will change any time soon. I pay for one extra retrainer. With more invantory space People would have no need for 8.

    Now fore $2 a month, I would gladly pay for a 2x chocobo saddlebab, over a retainer.
    (1)
    Last edited by Kewitt; 05-07-2024 at 02:24 AM.

  2. #32
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I 100% agree that there is an inventory problem, but I disagree that the solution is "more inventory space". As anyone who has ever gained a fresh new grid of inventory space — whether via the discovery of their Saddlebag, the purchase of a new retainer, etc — can attest, having more inventory slots only temporarily solves the issue. In time, those slots fill up as well.

    Thus, a far more effective solution would be to find out why there are so many items players are hesitant to get rid of and (where possible) alter game systems to alleviate these issues.

    A few examples that readily jump to mind:
    • There are plenty of clothes that are expensive.
    • There are plenty of clothes that are time-consuming to get to drop from a dungeon.
    • There are dozens of items for relic quest steps that occupy normal (non-quest) inventory slots.
    • There are plenty of tokens from raids/Extremes that many players can't easily replace if they don't have friends/FC's/etc to help them quickly farm new ones on-demand.

    The commonality between all of the above is that if you don't hold onto it, there will be a cost to replacing it when you want it. So the game incentivizes you to hold onto it.

    But there are numerous solutions to all of these issues. Put together a Wardrobe system like WoW (ie - the Armoire for every wearable). Consolidate the number of different types of items needed for relic quests (ie - do we truly need an inventory slot for green memories and blue memories and red memories, etc), or better yet, make them quest items that live in the quest inventory. Have tokens from raids get treated like tokens from Tribes. Or something else; there are plenty of ways to reduce the amount of items that demand your space.

    The point is, inventory has the issues it does because there are so many items that players quite reasonably feel pressured to hold onto. If you find out why that is and can alleviate those pressures, that's the most effective and long-term way to mitigate inventory problems.
    (1)
    Last edited by LilimoLimomo; 05-07-2024 at 04:26 AM. Reason: fixed some ambiguous phrasing

  3. #33
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    If the game adds "more inventory tables" I am sure we will not obtain the desired effect, because the "garbage" will be more difficult to locate and thrown away/sold, and this is exactly what I miss.
    It also seems to me that the work done between shadowbringer and endwalker has been forgotten: SE removed the "HQ crafting items" (+rebalancing the difficulty of the recipes), effectively eliminating many gathering items that took up inventory space.
    What I'd like to see is some visual indicator of the difficulty of obtaining a certain item, white-green-pink-blue-yellow, AND a more rational sorting.

    What matters is not the size but how it is used.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  4. #34
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I would also like better inventory. `/isearch` is critical, but not that great. A lot of the information that I need to make decisions is multiple clicks. Other games have definitely done it better (e.g., WoW, GW2).

    I appreciated the Zodiac Glass and Anima Glass as UIs for seeing progress on things and I wonder if SB, ShB, and EW could have had similar experiences. It would have also been nice if they were unified into one relic UI so that you could see the progress of each relic for each job for each expansion in one interface. That would be my dream. It could even store counters for progress towards relics including those key items getting them out of your inventory. Light was just a stored number somewhere between 0 and 2000. Why not apply that towards memories as well. If I had to take a guess it's because that memory is unretrievable whereas items in inventories are. Once gone, they're no longer taking up space in the data center. A quick look shows about 30M characters. So, each additional piece of information is at least 32MB times replication for the current customer base.

    So, the big reason for specialized storage is specialized UI to make using that storage better.

    A tacklebox could be filterable to your current zone or expansion.
    The glamour stuff has been well-covered and there are excellent examples already.
    A crafting box could be filterable to an expansion or star-level for *-**** ingredients.
    Things specific to a system should stay with the UI for that system and not require space (see above discussion on relics).
    A toy box (e.g., WoW) is also a good idea for all the little effects we want to do. I would love to be able to use those, but I cannot justify the space.
    (0)

  5. #35
    Player
    Wolferey's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Schrodinger's Catgirl
    World
    Jenova
    Main Class
    Monk Lv 100
    I also agree that this game has an inventory problem, but just doubling the amount of inventory is just gonna be a band-aid because this game plans to be an mmo that runs for 10 more years, which means at least 3-4 more expansions worth of crafting materials, tokens, fishing bait, furniture, glam rewards etc. that will just keep on decimating your inventory.

    The real solution is to section things off into their own type of inventories.. tokens stored in a better collectable window, bait in their own bait inventory, crafting material totally sectioned off into their own inventory, materia in its own storage.. and well, glam in general just needs a massive overhaul.

    If they don't do that, then 10 years from now this same post will just show up complaining about inventory space.
    (2)

  6. #36
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Khryseis_Astra View Post
    You can! The companion app gives you a free retainer and extra saddlebag space.



    They’re empty slots just like other inventory slots, just unusable. My Wondrous Tales goes there, my anima glass, any bits and bobs you have to deliver for quests/fates and hunt bills. But I could take every available hunt bill and still have half a tab of space left over, to say nothing of the other side - in expanded view, yes - that has a whole tab of empty squares that have literally never been used for anything.
    Companion app only offers extra inventory space if you pay the subscription.. and unless I'm mistaken, for the cost of the companion app subscription, you could just pay for two retainers. Either way, not free.

    And no, they are not unusable inventory slots. They literally are not designated inventory slots, there's literally no way for them to be made into usable inventory slots. The devs have been over this before because this always comes up. The "empty space" is just your display being misleading.
    (2)

  7. #37
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    985
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wolferey View Post
    I also agree that this game has an inventory problem, but just doubling the amount of inventory is just gonna be a band-aid because this game plans to be an mmo that runs for 10 more years, which means at least 3-4 more expansions worth of crafting materials, tokens, fishing bait, furniture, glam rewards etc. that will just keep on decimating your inventory.

    The real solution is to section things off into their own type of inventories.. tokens stored in a better collectable window, bait in their own bait inventory, crafting material totally sectioned off into their own inventory, materia in its own storage.. and well, glam in general just needs a massive overhaul.

    If they don't do that, then 10 years from now this same post will just show up complaining about inventory space.
    Inventory space is like roads: People will always find a way to use all the available capacity.

    As long as people have to pick and choose how to fill that space — whether it be general purpose, dedicated to baits, dedicated to crafting materials, etc. — someone somewhere will eventually complain that it's not enough.
    (0)

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