I wish we could have a crafting bag!
So that we could carry and store all the materials we farms/buys there..
without needing to waste inventory space/retainers..ect



 
			
			
				I wish we could have a crafting bag!
So that we could carry and store all the materials we farms/buys there..
without needing to waste inventory space/retainers..ect
☆SCH/AST/DNC/VPR/SMN☆
As much as I support additional inventory space (a bait bag or dye bag at the very least) Sadly I just don't see it happening. I know they expanded it from HW -> SB, but the fact that they sell extra space in the form of hiring extra retainers with real money and people support that and use it essentially ensures this likely will never happen.
It's the same issue with housing. Why implement private instanced housing when you can squeeze people to stay subscribed to keep their homes? SE sees real money from these services and won't implement any solutions for this exact reason.

 
			
			
				Double the inventory at last, developers at Square Enix. Cry and puke because it's so hard. End of my discussion. Finally listen to the wishes of your customers!
Inventory issues stem from redundant granularity in crafting/trading systems. You don't need 50 types of wood, stone, fruits, birds, fish, and so on in the earlygame which I remind you is being completely blazed through via quests and challenges. You get the same issue with some raids too, Alexander drops a huge amount of different resources for equipment that is already redundant by the time you end up doing the quest.
That said, crafting materials should be utterly segregated from the main inventory. I'm done playing inventory tetris, limited inventory is for survival games, not MMORPGs.
Unapologetic Lalafell headpatter.



 
			
			
				Okay this might not help you much, but here's how I think about it after a few years as someone who really was super into the 'what if I need it later' mentality.
Price check it. For me any item that's less than 200gil is not worth keeping, chances are these items are readily available and won't 'run out', the same could be said about every single regular crafting material (that's not timed). Fishing can be abit tricky as well.
Low level materia are worth keeping if you plan to do ARR relics, it requires you to meld alot of low level combat materia and some of them can be like 2k+ ea which is alot, they're not readily available since they are a result of extraction on low level gear.
Dyes, are all worthless with the exception of jet black and pure white which go for a high price.
Relic items, worth keeping but remember if you're going to do all the weapons, expect running into inventory/storage issues...but since you're limited by poetics, I'd say the storage issue is maybe worth it (for me)
Faded Orchestrion, it depends really, chances are, come next expansion, people will be running these trials unsync and they'll become worthless for the most part. Do you want to sell orchestrions? If so, keep them and use specialist on Alchemist.
Souls for crafters, I think you can only get specialist for two crafters at once, it's really niche imo? I only have specialist on CUL/ALC, the soul is fairly easy to get as well, I think a couple hundred scrips? 300? Or so.
I think at the end of the day, it's up to you to decide what's worth it or not. I personally only keep mats for stuff that I know am going to craft and sell the rest. I keep materia around because I like sorting them and they look pretty. I personally hired 2 extra retainers because I didn't want to pick and choose, the storage from 4 of them is plenty and I hardly even use the storage of the last two.
I don't think we'll get more space/storage/material/crafting bags so long as retainers are being sold as a service tho



 
			
			
				While I can see your point, what about the people who already have the maximum allowed number of retainers? I’m not there yet, but close! Could I cut back? Oh I’m sure… do I want to have to grind for any of this stuff again? No. If I like it enough to keep and it’s an RNG drop, it’s staying. I only get rid of things I can easily buy again.As much as I support additional inventory space (a bait bag or dye bag at the very least) Sadly I just don't see it happening. I know they expanded it from HW -> SB, but the fact that they sell extra space in the form of hiring extra retainers with real money and people support that and use it essentially ensures this likely will never happen.
I like the suggestion of putting the bait in a special section in the inventory… I have never seen the key items tab go beyond 3 rows… all that space and I can’t use it. I only use about 10 baits anyway, the ones for ocean fishing and versatile lures. But that could change if I ever try to get the big fish.
Another idea would to be to add a dye tab to the glam dresser, so you have dedicated storage for them, and don’t have to carry them around all the time.
I’d also like to see personal houses get their own storage chest like the FC chest. Or maybe it could be a wall safe, since they made a housing item that looks like one. Keep it as a wall mount item, just add the FC chest UI to it.


 
			
			
				So, you see a big empty inventory space, and say, "I want a separate big empty inventory space"? For the majority of players, a "bait bag" would be just as empty as they think their key items are, and they'd be complaining all the same. "All this empty space, why can't I use it for [something else].
More importantly, this comes up all the damn time, Key Items "inventory" isn't actual inventory space. You see more empty space because you (probably) have your inventory on expanded display. Reduce your display to normal and you'll see all that "space" just disappear. Key Items don't take up any inventory space, they're just quest markers.
To be clear, I don't carry any more bait, because I've gone through the grind of catching all the fish. Versatile lures are always handy for casually leveling, checking fishing spots, lazily catching minor-importance (food related fish), and metal spinner is always the best for any custom delivery fish.
But for actually specifically targeting fish, for trying to catch big fish and complete fishing log, for basically doing anything but lazily casting and hooking, specific baits are more useful.
If you don't plan to hunt big fish, you don't need any more bait. If you do plan to hunt big fish, you'll need a lot of bait, but pretty much all of the bait is self-contained to each expansion (i.e. catching all HW fish means you'll never really need HW bait again). ARR just looks like it's overwhelming with bait because it covers a much broader level range (and many more zones), much like many other materials. But, again, if you catch all the ARR fish, you don't need all the ARR bait.
Anyone holding onto enough bait to think they need a "bait bag" is fishing slowly/inefficiently enough that they very likely don't need to be holding nearly as much bait as they think.
That's going to be another $$$ retainer allowed $$$ plus tip every month.
If you were one of the incoming players you accumulated stuff fast, stuff that wasn't that easy to get rid of in a way that wasn't going to force you to lose progress. There's also a very low market selling limit. 20 per retainer doesn't even begin to handle it if you're trying to put stuff on to the market instead of just selling the vendors. This on top of the fact that your retainers are bringing back stuff, too.
Also, if you're a newer player trying to catch up one of the more efficient ways to do that is making sure you're getting double or triple credit for stuff by having several things started that could overlap. Relics have a lot of overlap potential. Right now the Yo-kai Watch event overlaps with ARR, HW, and ShB relics. Getting credit for multiple things simultaneously is a great way to reduce the feeling of grind.
There's also storage and market pressure if you're a crafter. The limited number of market spaces meaning you may need to sit on some stuff that you crafted is the market tanks suddenly or take a massive loss. There's also issues if the amount of something you want isn't available and instead you have 20 extra.
I find the bigger problem to be limited market selling. It's entirely possible they did that to keep the market stable, but I suspect its a performance consideration instead.
Right now the ratios are off where we're getting stuff faster than we can get rid of it barring taking, sometimes, large losses. We either need more market capacity, better storage, or reduced grind so that projects can finish faster. The current status quo isn't maintainable.
OP, what on earth are you hoarding?
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			 Originally Posted by Erin1491
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