Quote Originally Posted by Thangil View Post
Hi

The option to use a NPC party for dungeons during MSQs is great, so we don't have to wait for a party. In theory...

The main problem is, Aphinaud is the worst healer in gaming history! He doesn't heal me at all until I have less than 20% health. And the tank isn't much better.

I've been trying to do the Grand Cosmos dungeon for the MSQ with NPCs, and everything went somewhat ok until the last boss, the flame-something dude. Alphinaud keeps getting one-shotted, and Tancred (tank) can't control the boss at all. It's completely un-doable with NPCs.

And why is NPCs doing almost no damage at all? During trash mob fights, I'm the one to take them down. Tested several times, by AFKing and simply watching, and the rest of the group barely made a dent in any mob.

FIX IT.

Doing dungeons with my squadron is COMPLETELY different. Everything runs smoothly, like it's a group of real players, good players, and everyone is doing their job perfectly. The only issue is that they doesn't seem to take much damage if they don't move away from red areas, which is ridiculous.
It's a double-edge-sword problem.

They exist because the skill gap between new/returning players and people who have been playing for 14 years is massive. Part of this is because long time players don't play the content correctly and just face-roll through the mechanics if it's not Extreme raiding. The other side of this because they changed how the game works over 14 years, from having "clearly defined roles" to "everyone just wants to DPS", and as a consequence, there are not enough people who play tanks or healers correctly for new players to do the ARR content in a fun way. I'm sure you've all had a party with a dungeon rushing roulette wall-to-wall tank and newbie green-dps healer who just wipes every time there's more than 3 mobs.

Expecting the NPC's to have the skill level of these players is just simply wrong. When you play with the NPC party, you should be getting the minimum-ilevel experience. The NPC's, particularly characters that fit the healing slot, are actually overpowered to anticipate DPS human players missing the mechanics. The Squad's aren't "job" characters, so they're actually somewhat stronger to anticipate not having the full skill set of a job character. But the squads actually play the content as-intended (they'll stand in bad if you don't tell them to move,) where as the NPC trusts play the content in a scripted way.