This may be, but Ill take dumb Trusts on first runs over players every time. Many players tend to assume you know the encounter unless right off the get go you say something. NPCs expect nothing and surely do not whine when you make mistakes.Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player!
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