Quote Originally Posted by Acelyn View Post
people who run with trust imho are making the game harder for themselves, they take frikkin forever to kill mobs and bosses, so long to the point that it begins to feel like you the player actually are doing something wrong.

dungeon runs are the easiest way to learn your rotation and also see how others may use your job in neat ways.
Dungeon runs with players who are empathetic, sure. And these days with how braindead lower level dungeons are you barely even have to know the boss's moves, so you make some points.

But if you are a DPS, your likelihood of being paired with the same job is slim to none. I can't even remember the last time I was paired with even another melee if I went mnk in a 4 man. If you are a tank or a healer, you don't get to 'see how others may use your job' at all.

The truth is MOST folks in this game want a speed run, I get it, that's fine, I have just as much ptsd from Foreverreap and Brayflox Nonstop as the next girl, get it out of my face. But, for new players, the low pressure environment is more helpful. They can take their time, tab out to double check something online, adjust their hotbars, etc. And if the trusts scaled their performance as the player's performance got better, that's a positive reinforcement that will only help that person when they maybe want to start raiding.

Honestly, why are y'all so worried about 4 man leveling content anyway, as if trusts are like, taking away from endgame or something? This is the ULTIMATE training grounds, or it COULD be, that could prepare players to be better in harder content.