Quote Originally Posted by Jeeqbit View Post
Alphinaud healed the big pull at the start of Mt Gulg. You know the like 4 or 5 packs? I did that with Alphinaud.

As for them doing low damage, it's because they are trying to make the dungeon run last about 30 minutes and only do single target attacks. They want faster runs of 20 minutes or less to be something you get players for.
Quote Originally Posted by Thangil View Post
Then why is is COMPLETELY DIFFERENT when playing with my squadron?
Quote Originally Posted by Jeeqbit View Post
Because squadrons aren't meant for helping you clear dungeons. They are meant as a mini-game to command a squadron with only a limited few dungeons part of it.
Quote Originally Posted by Thangil View Post
Then why have them at all? If they cannot help with the quests, they're irrelevant, imo.

Btw, I'm NOT talking about squadrons, I'm talking about NPC parties.
Quote Originally Posted by Jeeqbit View Post
Because in order to increase our Grand Company rank, SE wanted to make it feel like we were actually a commander/captain of something. So they took a long time and developed an NPC system where we "recruit" and "command" a squadron and tackle dungeons with them, commanding to stand/follow/attack.

That's all it was ever intended to be. The reason Duty Support does not work the same way is because it has a different purpose and we don't "command" the NPCs, so they act independently.

You mentioned squadrons, that's all.
Quote Originally Posted by Thangil View Post
I was VERY clear in describing the difference between NPC parties and squadrons. If you didn't get, that, that's on you, not me.
These were all said in order with the conversation that took place.

You asked why is it different when you play with your... squadron. But you are saying that clearly does not mean your... squadron.

What?