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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,494
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
    Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player! :)
    (12)

    http://king.canadane.com

  2. #2
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Canadane View Post
    Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
    Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player!
    Ehhhh... no.

    If the goal was to keep the same pace no matter how bad the player is, NPCs wouldn't get one-shotted.

    And btw, I don't consider myself a good player, I'm pretty sure I'm average.
    (0)

  3. #3
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Canadane View Post
    Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
    Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player!
    This is a myth and is not remotely true. Most of my trust dungeons are 23 minutes.

    Edit: Also they are parsable, they do the same (bad) damage the whole run regardless of what you as the player does. There is no scaling.
    (2)
    Last edited by Arkdra; 05-06-2024 at 06:17 AM.

  4. #4
    Player
    follydragon's Avatar
    Join Date
    May 2024
    Posts
    8
    Character
    Last Goonie
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Canadane View Post
    Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
    Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player!
    This may be, but Ill take dumb Trusts on first runs over players every time. Many players tend to assume you know the encounter unless right off the get go you say something. NPCs expect nothing and surely do not whine when you make mistakes.
    (3)