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  1. #1
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,777
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Alphinaud healed the big pull at the start of Mt Gulg. You know the like 4 or 5 packs? I did that with Alphinaud.

    As for them doing low damage, it's because they are trying to make the dungeon run last about 30 minutes and only do single target attacks. They want faster runs of 20 minutes or less to be something you get players for.
    (20)

  2. #2
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Jeeqbit View Post
    Alphinaud healed the big pull at the start of Mt Gulg. You know the like 4 or 5 packs? I did that with Alphinaud.

    As for them doing low damage, it's because they are trying to make the dungeon run last about 30 minutes and only do single target attacks. They want faster runs of 20 minutes or less to be something you get players for.
    Then why is is COMPLETELY DIFFERENT when playing with my squadron?
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,777
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thangil View Post
    Then why is is COMPLETELY DIFFERENT when playing with my squadron?
    Because squadrons aren't meant for helping you clear dungeons. They are meant as a mini-game to command a squadron with only a limited few dungeons part of it.
    (11)

  4. #4
    Player
    Thangil's Avatar
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    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Jeeqbit View Post
    Because squadrons aren't meant for helping you clear dungeons. They are meant as a mini-game to command a squadron with only a limited few dungeons part of it.
    Then why have them at all? If they cannot help with the quests, they're irrelevant, imo.

    Btw, I'm NOT talking about squadrons, I'm talking about NPC parties.
    (0)
    Last edited by Thangil; 05-05-2024 at 02:32 AM.

  5. #5
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,777
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thangil View Post
    Then why have them at all? If they cannot help with the quests, they're irrelevant, imo.
    Because in order to increase our Grand Company rank, SE wanted to make it feel like we were actually a commander/captain of something. So they took a long time and developed an NPC system where we "recruit" and "command" a squadron and tackle dungeons with them, commanding to stand/follow/attack.

    That's all it was ever intended to be. The reason Duty Support does not work the same way is because it has a different purpose and we don't "command" the NPCs, so they act independently.

    Btw, I'm NOT talking about squadrons, I'm talking about NPC parties.
    You mentioned squadrons, that's all.
    (6)

  6. #6
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Jeeqbit View Post
    You mentioned squadrons, that's all.
    I was VERY clear in describing the difference between NPC parties and squadrons. If you didn't get, that, that's on you, not me.
    (0)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,777
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thangil View Post
    I was VERY clear in describing the difference between NPC parties and squadrons.
    You mentioned "squadrons" multiple times across multiple posts, so I just clarified how squadrons are different and why SE designed them differently. But if you don't want to talk about squadrons, that's fine.

    Quote Originally Posted by Boblawblah View Post
    So, assuming if you're able to pull multiple packs and survive, can you lower the 30 minute average, or do your trust members end up doing basically no damage at all because you're ahead of schedule (for lack of a better term)?
    Usually, it still ends up at 30 minutes whatever you do. They are supposed to scale their damage based on meeting this timeframe (from what I remember them saying in a live letter). Either way, whether it scales or is due to only doing single target attacks, the result is it takes a long time.

    I think the only way to really get it lower is if your own damage can be great enough to destroy every single enemy fast, such as in the max level dungeons where your item level is allowed to grow too much.
    (3)

  8. #8
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    879
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Jeeqbit View Post
    Because squadrons aren't meant for helping you clear dungeons. They are meant as a mini-game to command a squadron with only a limited few dungeons part of it.
    squadron is way better than trust especially when you get to mastery 5 on them. Honestly think SE should have went the route of Squadron's for at least ARR and HW for the MSQ. then moved to the scions helping out Stormblood and afterwards. Or at the least to include the mastery system with the duty support/trust npcs
    (0)

  9. #9
    Player
    TheMightyMollusk's Avatar
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    May 2018
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    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MsMisato View Post
    squadron is way better than trust especially when you get to mastery 5 on them. Honestly think SE should have went the route of Squadron's for at least ARR and HW for the MSQ. then moved to the scions helping out Stormblood and afterwards. Or at the least to include the mastery system with the duty support/trust npcs
    The problem is that squadrons require getting your Grand Company rank up enough to unlock them, plus farming the weekly challenge log until it decides to give you more recruits. They'd have to redo that entire process. Evidently they just decided that a handful of set NPCs was easier to manage.

    There's also the story problem that, at least in HW, the Grand Companies can't openly support the Scions for a while because of the whole mess in Ul'dah.
    (4)

  10. #10
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    879
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by TheMightyMollusk View Post
    The problem is that squadrons require getting your Grand Company rank up enough to unlock them, plus farming the weekly challenge log until it decides to give you more recruits. They'd have to redo that entire process. Evidently they just decided that a handful of set NPCs was easier to manage.

    There's also the story problem that, at least in HW, the Grand Companies can't openly support the Scions for a while because of the whole mess in Ul'dah.
    i always understood that the squadron was like an adventurer militia for the grand company thats why it was established because you never really have anyone from the GC on your team. just plain adventurer npcs. . But I get what you are saying about the the GC not being able to support the scions.

    I just think the mastery system for the squadron could have been been applied to the trust system if anything in that case.
    (0)

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