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  1. #1
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57

    Why are NPC parties so bad?

    Hi

    The option to use a NPC party for dungeons during MSQs is great, so we don't have to wait for a party. In theory...

    The main problem is, Aphinaud is the worst healer in gaming history! He doesn't heal me at all until I have less than 20% health. And the tank isn't much better.

    I've been trying to do the Grand Cosmos dungeon for the MSQ with NPCs, and everything went somewhat ok until the last boss, the flame-something dude. Alphinaud keeps getting one-shotted, and Tancred (tank) can't control the boss at all. It's completely un-doable with NPCs.

    And why is NPCs doing almost no damage at all? During trash mob fights, I'm the one to take them down. Tested several times, by AFKing and simply watching, and the rest of the group barely made a dent in any mob.

    FIX IT.

    Doing dungeons with my squadron is COMPLETELY different. Everything runs smoothly, like it's a group of real players, good players, and everyone is doing their job perfectly. The only issue is that they doesn't seem to take much damage if they don't move away from red areas, which is ridiculous.
    (9)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,054
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    The reason trusts are bad is because they are designed to be bad to actually encourage you to play with other people because it’s an MMO

    Trusts are more insurance against the game dying in the future or if people are crippingly antisocial, in general they expect you will run with other players which is why they leave the trusts as being 30-50% worse than an average player. To actually encourage you to play with other players
    (35)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,805
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Alphinaud healed the big pull at the start of Mt Gulg. You know the like 4 or 5 packs? I did that with Alphinaud.

    As for them doing low damage, it's because they are trying to make the dungeon run last about 30 minutes and only do single target attacks. They want faster runs of 20 minutes or less to be something you get players for.
    (20)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,455
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
    Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player! :)
    (12)

    http://king.canadane.com

  5. #5
    Player
    WeebPolice's Avatar
    Join Date
    May 2023
    Posts
    279
    Character
    Weebpolice Lieutenant
    World
    Cactuar
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Thangil View Post
    Hi

    The option to use a NPC party for dungeons during MSQs is great, so we don't have to wait for a party. In theory...

    The main problem is, Aphinaud is the worst healer in gaming history! He doesn't heal me at all until I have less than 20% health. And the tank isn't much better.

    I've been trying to do the Grand Cosmos dungeon for the MSQ with NPCs, and everything went somewhat ok until the last boss, the flame-something dude. Alphinaud keeps getting one-shotted, and Tancred (tank) can't control the boss at all. It's completely un-doable with NPCs.

    And why is NPCs doing almost no damage at all? During trash mob fights, I'm the one to take them down. Tested several times, by AFKing and simply watching, and the rest of the group barely made a dent in any mob.

    FIX IT.

    Doing dungeons with my squadron is COMPLETELY different. Everything runs smoothly, like it's a group of real players, good players, and everyone is doing their job perfectly. The only issue is that they doesn't seem to take much damage if they don't move away from red areas, which is ridiculous.
    What Square should do is allow the Weeaboo Police Troopers to be selectable NPC party members for a reasonable amount of gil. The WPD would gladly offer their services to adventurers for a small fee.




    Favor the road traveled by few.
    (11)

    Remember the Titanmen

  6. #6
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Supersnow845 View Post
    The reason trusts are bad is because they are designed to be bad to actually encourage you to play with other people because it’s an MMO

    Trusts are more insurance against the game dying in the future or if people are crippingly antisocial, in general they expect you will run with other players which is why they leave the trusts as being 30-50% worse than an average player. To actually encourage you to play with other players
    I have ABSOLUTELY NOTHING against playing with other people. The issue here is not about that. The ONLY reason I wanna do dungeons with NPCs, is to eliminate the wait time, nothing else at all.
    (6)

  7. #7
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Canadane View Post
    Trusts actually seem to end up doing more damage with a scale based on how long it takes you to get through the dungeon.
    Their goal is to keep the same pace no matter how bad the player is. Thus, if you notice them doing piddle amounts of damage, you must be a good player!
    Ehhhh... no.

    If the goal was to keep the same pace no matter how bad the player is, NPCs wouldn't get one-shotted.

    And btw, I don't consider myself a good player, I'm pretty sure I'm average.
    (0)

  8. #8
    Player
    Thangil's Avatar
    Join Date
    Oct 2011
    Posts
    38
    Character
    Tengel Ahrony
    World
    Zodiark
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Jeeqbit View Post
    Alphinaud healed the big pull at the start of Mt Gulg. You know the like 4 or 5 packs? I did that with Alphinaud.

    As for them doing low damage, it's because they are trying to make the dungeon run last about 30 minutes and only do single target attacks. They want faster runs of 20 minutes or less to be something you get players for.
    Then why is is COMPLETELY DIFFERENT when playing with my squadron?
    (0)

  9. #9
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    456
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    if you do trust party and try to pull more then 1 group at once, well, you bet, healer can't keep up with healing, tank isn't tanky enough to deal with them, and DPS doesn't use aoe, that why trust party only for people that enjoy lore or just want to afk through most dungeon, if you search a fast way to level up better do it with real player
    (4)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,805
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thangil View Post
    Then why is is COMPLETELY DIFFERENT when playing with my squadron?
    Because squadrons aren't meant for helping you clear dungeons. They are meant as a mini-game to command a squadron with only a limited few dungeons part of it.
    (11)

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