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  1. #71
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    No. Get rid of it. Same for rdm. Only a healer should be able to res and what happened in top with 0 healer clear should Show you that rn healer are invalid. So please. Remove it and find something better. Let the players fume and rage. They won't quit because then they can't live out there housing dream or afk all day in limsa. The ones who are and will quit are the raiders who participate in your endgame content. Almost all if them universally hate the game right now. It's just not good enough the state it's in and the devs are too afraid to upset these super casual players who don't even do ex trials
    (1)
    Last edited by sindriiisgaming; 05-20-2024 at 04:18 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #72
    Player
    Ianmaru's Avatar
    Join Date
    Aug 2023
    Posts
    94
    Character
    Ianmaru Voltaire
    World
    Tonberry
    Main Class
    Gunbreaker Lv 90
    i believe this is the better solution. your thoughts?
    (1)

  3. #73
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    132
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    I don't especially think that raise is that relevant for challenging content but it's really context dependent I guess: if you're world first progging, sure, it allows you to see more of a fight and have your tacticians behind trying to figure out things while you continue progging; if you're playing in savage as a regular group, who cares really, everything is a body check and at best can come in handy when both your healers are somehow dead but not the rest of the party, which can happen I guess... ; imo it's amusingly the most helpful for casual content actually due to the absence of body checks.

    But I do agree with your point, roles need more identity. Problem is, this would imply SE to actually introduce brand new facets of battle system to the game, which you'll excuse me if I'm not exactly on copium for.
    Honestly, it's precisely for casual content that I'm really against removing raises from casters. I want no part of the Hellscape that would be relying solely on healers to raise. There's plenty of good healers that play this game, but with the state of healing right now they don't stay on healer for very long and what we get is DF and PF full of the most casual players a month or so after a new patch. I will never PF EX Mount Farms in a world where I can't bring an extra raise.

    The larger role about role identity is something I agree with you on, that they likely have no creative ability left to fix. I just like to complain about how we have these roles and they don't mean anything.
    (3)

  4. #74
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    No. Get rid of it. Same for rdm. Only a healer should be able to res and what happened in top with 0 healer clear should Show you that rn healer are invalid. So please. Remove it and find something better. Let the players fume and rage. They won't quit because then they can't live out there housing dream or afk all day in limsa. The ones who are and will quit are the raiders who participate in your endgame content. Almost all if them universally hate the game right now. It's just not good enough the state it's in and the devs are too afraid to upset these super casual players who don't even do ex trials
    Oh no, different party comps being viable? How scandalous.

    Honestly, I think the better option would be to design more encounters that could be cleared by patient all-healer groups instead of hitting an impassable enrage limit. If tanks and DPS can self-sustain already in a DPS-forward game, why can't healers DPS?
    (0)

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