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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    If they drop resurrection, SMN will potentially get more damage, which provided the job stays as braindead as it is right now, will make it even more played than what it is currently (>50% of the caster dps in savage).

    I am not looking forward to it.
    (3)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe a take, but I feel like SMN has more grounds for keeping its rez than RDM considering SMN actually summons Phoenix, the rebirth primal.
    (4)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No. They shouldnt and keep the raise tax. Unless they do another rework to the job to make it vastly more skill based like BLM then it should keep the raise.
    (1)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    They can just remove the res and just not buff the dmg, the rangephys tax is still not in effect for SMN.
    (1)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I purely want casters (Red Mage included) to lose their Resurrection skills for two reasons:
    • So we can stop having to turbo-nerf the damage of non-BLM due to Rez-tax
    • So most player groups can stop looking at BLM everytime someone dies and think "if only you were SMN/RDM... shame", assuming they even allow them as the only Caster in their progression group

    Before anyone tells me "but their identity", stop. If you see "raise mage" as an identity then I am sorry, either your job's design or your perception of it is incredibly flawed.
    (3)

  6. #6
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I hope they don't remove res from the casters lol. Infact, I wish theyd add more skills to more jobs that enabled them to salvage fights.

    A lot of newer players may no have experienced this in the current age of dps check enrage, insta kill walls where you just brick your face against the wall if things dont go smoothly and try again. But! Back in the day, "walling" to reset after every non near perfect run was not a thing. You would struggle and crawl tooth and nail through the encounter. Sometimes... alot of the times it was a futile battle... but the rush of the struggle was there, the fight back from the brink. No one was thinking just neck yourself and rewind the clock. You would fight and fight and fight, and everytime you stumbled miraculously over the next hurdle your heart would beat just a little faster. Again, and again you'd beat the odds. No one is thinking "wall it" but then you'd get pressed again, back against the wall one lone soul, one lone hp remaining. Just before the end... the twinkle of resurrection... He's up! Suddenly a surge of hope flashes through the hearts of our incapacitated comrades. LB3! And in an instant the party roars back into life and the fight back from deaths door is real!

    I'm not saying every encounter needs to be like this. But with everyone so inwardly focused on the individual, trying to min/max individual roles shedding skills they deem unnecessary to their hyper specific dps ideals. They lose the bigger picture of how it all fits, how it all feels playing as a group. We can all be little dps gremlins, mashing away, perfectly, our own individual rotations. Closing ourselves off to the rest of the party, "walling" and getting angry should someone dare to interupt that world.

    But what we lose, my friends, is that already dwindling light of comradarie. We fight as 8 (sometimes 4) Don't be that guy that fights a team battle alone. Bring back the power of friendship trust in the heart of the c... ahem ignore that last bit.
    (1)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reldhir View Post
    I hope they don't remove res from the casters lol. Infact, I wish theyd add more skills to more jobs that enabled them to salvage fights.

    A lot of newer players may no have experienced this in the current age of dps check enrage, insta kill walls where you just brick your face against the wall if things dont go smoothly and try again. But! Back in the day, "walling" to reset after every non near perfect run was not a thing. You would struggle and crawl tooth and nail through the encounter. Sometimes... alot of the times it was a futile battle... but the rush of the struggle was there, the fight back from the brink. No one was thinking just neck yourself and rewind the clock. You would fight and fight and fight, and everytime you stumbled miraculously over the next hurdle your heart would beat just a little faster. Again, and again you'd beat the odds. No one is thinking "wall it" but then you'd get pressed again, back against the wall one lone soul, one lone hp remaining. Just before the end... the twinkle of resurrection... He's up! Suddenly a surge of hope flashes through the hearts of our incapacitated comrades. LB3! And in an instant the party roars back into life and the fight back from deaths door is real!

    I'm not saying every encounter needs to be like this. But with everyone so inwardly focused on the individual, trying to min/max individual roles shedding skills they deem unnecessary to their hyper specific dps ideals. They lose the bigger picture of how it all fits, how it all feels playing as a group. We can all be little dps gremlins, mashing away, perfectly, our own individual rotations. Closing ourselves off to the rest of the party, "walling" and getting angry should someone dare to interupt that world.

    But what we lose, my friends, is that already dwindling light of comradarie. We fight as 8 (sometimes 4) Don't be that guy that fights a team battle alone. Bring back the power of friendship trust in the heart of the c... ahem ignore that last bit.
    They'd need to revert back all the crap changes they made to the battle system in shb for this to ever happen again. Just giving more caster raises or whatever isn't gonna do anything within the current microcosm we live in, and it would just push the devs to introduce even more body checks to counter it.

    But yes I do miss the scrappy based gameplay.

    Quote Originally Posted by Doozer View Post
    For once I agree with you. SMNs and RDMs thinking it's solely their job to raise people to "help" the healers when the healers didn't need help nor was it ever communicated that the casters should be raising are the most annoying kind of player right now.
    This in my opinion stems a lot from back before ShB where it was actually a benefit for caster DPS to raise instead of the healers because of the different MP system and sometimes negative MP rotations (combined with heals). Mostly a Stormblood thing actually, because in HW SMN was starved for MP due to Ruin 3 outside of Trance, where in SB both SMN and RDM were totally fine even though RDM still had to keep an eye on it. It allowed healers to lose a bit of MP stress when letting the caster do the raising instead, even at the cost of a GCD of damage on their end.
    (2)
    Last edited by Valence; 05-05-2024 at 05:16 PM.

  8. #8
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valence View Post
    This in my opinion stems a lot from back before ShB where it was actually a benefit for caster DPS to raise instead of the healers because of the different MP system and sometimes negative MP rotations (combined with heals). Mostly a Stormblood thing actually, because in HW SMN was starved for MP due to Ruin 3 outside of Trance, where in SB both SMN and RDM were totally fine even though RDM still had to keep an eye on it. It allowed healers to lose a bit of MP stress when letting the caster do the raising instead, even at the cost of a GCD of damage on their end.
    Well it's no longer a thing, so much like single-target Doton, they can stop now. People will complain that healers have nothing to do but then rip away one of the few things they can do because "I'm helping!!! It's on my hotbar so I will use it!!!"

    As someone who heals a lot it's frustrating to have casters claim I need help with MP management when I never go below 70% under normal circumstances because of a funny button called Lucid Dreaming. And another funny button called Thin Air. It's never because we actually need help, either. If 3 or more people go down then it's worth it since we're out of Swiftcast, but they'll raise the person that died before I can click Raise but naturally after I use Swiftcast, wasting it. And then their own DPS is absolutely abysmal because they were too worried about doing the healers' job.
    (2)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Doozer View Post
    Well it's no longer a thing, so much like single-target Doton, they can stop now. People will complain that healers have nothing to do but then rip away one of the few things they can do because "I'm helping!!! It's on my hotbar so I will use it!!!"

    As someone who heals a lot it's frustrating to have casters claim I need help with MP management when I never go below 70% under normal circumstances because of a funny button called Lucid Dreaming. And another funny button called Thin Air. It's never because we actually need help, either. If 3 or more people go down then it's worth it since we're out of Swiftcast, but they'll raise the person that died before I can click Raise but naturally after I use Swiftcast, wasting it. And then their own DPS is absolutely abysmal because they were too worried about doing the healers' job.
    I was just saying where it comes from. It's similar to how people have continued to say that MCH was the hardest job by far in SB (when it wasn't that much anymore) because they still had HW MCH in mind, or how I still see to this day people thinking that provoke is just +1 at the top of the aggro table when since shb it has also added +2k (20k in stance) on top of it.

    General ideas and concepts tend to stick for long even when they've outlasted their welcome.
    (2)

  10. #10
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Before anyone tells me "but their identity", stop. If you see "raise mage" as an identity then I am sorry, either your job's design or your perception of it is incredibly flawed.
    For once I agree with you. SMNs and RDMs thinking it's solely their job to raise people to "help" the healers when the healers didn't need help nor was it ever communicated that the casters should be raising are the most annoying kind of player right now.
    (5)

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