Quote Originally Posted by Valence View Post
I don't especially think that raise is that relevant for challenging content but it's really context dependent I guess: if you're world first progging, sure, it allows you to see more of a fight and have your tacticians behind trying to figure out things while you continue progging; if you're playing in savage as a regular group, who cares really, everything is a body check and at best can come in handy when both your healers are somehow dead but not the rest of the party, which can happen I guess... ; imo it's amusingly the most helpful for casual content actually due to the absence of body checks.

But I do agree with your point, roles need more identity. Problem is, this would imply SE to actually introduce brand new facets of battle system to the game, which you'll excuse me if I'm not exactly on copium for.
Honestly, it's precisely for casual content that I'm really against removing raises from casters. I want no part of the Hellscape that would be relying solely on healers to raise. There's plenty of good healers that play this game, but with the state of healing right now they don't stay on healer for very long and what we get is DF and PF full of the most casual players a month or so after a new patch. I will never PF EX Mount Farms in a world where I can't bring an extra raise.

The larger role about role identity is something I agree with you on, that they likely have no creative ability left to fix. I just like to complain about how we have these roles and they don't mean anything.