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  1. #51
    Player
    Avatar de Sylvain
    Inscrit
    octobre 2015
    Messages
    1 491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Invocateur Lv 90
    Citation Envoyé par Zairava Voir le message
    It was never mentioned that they would be losing resurrection, you are correct in that them making a distinction that some will and others won't.

    I don't think they would get rid of resurrection on summoner even if they wanted to because it's unlocked as arcanist at lvl 12.
    The very long list of spell SCH used to have from ARC would like to have a word with you.
    Clearly, they've no issue with that.

    If they can remove ARC spells from SCH they can remove ARC spells from SMN
    (0)

  2. #52
    Player
    Avatar de Supersnow845
    Inscrit
    aot 2021
    Lieu
    Gridania
    Messages
    6 690
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Érudit Lv 100
    Citation Envoyé par Sylvain Voir le message
    The very long list of spell SCH used to have from ARC would like to have a word with you.
    Clearly, they've no issue with that.

    If they can remove ARC spells from SCH they can remove ARC spells from SMN
    In both ShB and EW SCH straight up loses half its kit putting on the job stone
    (1)

  3. #53
    Player
    Avatar de rawker
    Inscrit
    dcembre 2014
    Messages
    1 197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    a bit nitpicky on my part but to not make other people confused:

    (4)
    Dernière modification de rawker, 13/05/2024 à 22h12

  4. #54
    Player
    Avatar de Asari5
    Inscrit
    aot 2020
    Messages
    1 303
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Chevalier dragon Lv 100
    they thought sbout removing it, but for now they decided against it.

    i do think though redmage should be the only non-healer job with a rezz
    (0)

  5. #55
    Player
    Avatar de Burmecia
    Inscrit
    avril 2016
    Lieu
    Silent Arbor
    Messages
    1 109
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    yeah. og raising caster, keep it, fight the homogenisation!!
    (1)
    Dernière modification de Burmecia, 14/05/2024 à 17h47

  6. #56
    Player
    Avatar de rawker
    Inscrit
    dcembre 2014
    Messages
    1 197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Citation Envoyé par Equitable_Remedy Voir le message
    A challenger has appeared: give NIN raise instead
    That would be funny to see using Raiton on a dead ally to res. Clear!!

    Resurrection can stay.. Physick, on the other hand, needs to go... yeah even as SCH at low level dungeons, it is barely used.
    (0)

  7. #57
    Player
    Avatar de Bloody_Kenny
    Inscrit
    juin 2016
    Messages
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Mage noir Lv 90
    I honestly hope SMN gonna lean even more into their supportive abilities and get more defensive/restorative utility. Cause, SMN always was like that, with either summons having utility spells or SMNrs themselves having access to white magic.

    FFIII - first summons appears, each summon has a "white" utility spell, that either heals, buffs, or debuffs.
    FFIV - before the timeskip, Rydia has access to white magic.
    FFV - several summons, such as Golem, Sylph, and Carbuncle, provide defensive utility to the group.
    FFVI - although there are no SMN, many espers (Seraph, Lakshmi, Zona Seeker, Unicorn, etc.) provide healing or buffs to the group.
    FFVIII - Cerberus and Carbuncle provide party-wide buffs.
    FFIX - Carbuncle can provide up to 5 different buffs, while both summoners have access to white magic.
    FFX - Yuna is a summoner with access to white magic.
    FFXI - every avatar has utility spells that provide buffs, debuffs, or healing. Also, SMN themselves were usually paired with WHM or SCH, and provided support to the group, leaving damage to the pet.

    In some games, like III or IX, the split between damage and utility is 50-50, in others - closer to 70-30. But, my point is, that utility was pretty much always a part of SMN identity. So I hope Rez stays and SMN gets even more stuff to support the group.
    (0)

  8. #58
    Player
    Avatar de Reinhardt_Azureheim
    Inscrit
    octobre 2017
    Messages
    2 577
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Chevalier noir Lv 100
    I don't think anyone takes major issues with Summoners having utility. It's just that Raise/Resurrection is such a jarring difference in utility that it solely defines many groups' priorities when building their roster or choosing jobs in large-scale content to play.

    Utility is ok and encouraged, but Raise should not be the breaking point for someone to say "this job has utility" or not. Even in our fairly limited game design we have many utilities that aren't Raise.
    (0)

  9. #59
    Player
    Avatar de Supersnow845
    Inscrit
    aot 2021
    Lieu
    Gridania
    Messages
    6 690
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Érudit Lv 100
    The real problem is this game does have a serious problem with utility

    There is ONE single utility button in this game that isn’t raise and that’s expedient

    Everything else is either damage up, healing up or mitigation all which just get baked into the healing plan
    (4)

  10. #60
    Player
    Avatar de Valence
    Inscrit
    octobre 2018
    Messages
    4 399
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machiniste Lv 100
    Imagine if Peloton actually worked in combat (with longer recast). Nobody cares about it out of combat anyway, at best you'll shave off 2s of running for the whole dungeon/raid, and people can sprint as well.
    (2)

  11. 15/05/2024 02h35
    Raison
    wrong post

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