The monthly fee was the only thing that was right back then.
The monthly fee was the only thing that was right back then.
And they're not afraid to show some nipples either, it seems.
I know I posted this in another thread, but another thing SE did right at launch was pre-release hype.
Whatever game SE was advertising in this trailer, this was the game I wanted to play.
I'm a controller user and I use voice chat, I hate text chatting so I enjoyed it. Now combat is stupid slow compared to before.It was terrible. Unless you were some sort of 300 words per minute typer, it was impossible to communicate in even the most laid back fights.
Maybe if there was some sort of built in voice chat, but I don't even like voice chatting all the time I'm in game.
The only way I could see the no auto attack thing work is if you could queue up at least 10 seconds worth of commands.
i have to say i completely agree and for the same reasons. i also use a controller and communicate on voice and enjoyed the original fast pace of battle so much more than the slow battles we have now.
http://crystalknights.guildwork.com/
The reason the XIV Opening Cinematic suffered was because the game did not reflect the what was in the video.
There were many spells that were represented in the video that we have yet to see, most notably, and I am guessing at the names...
Enfire
- To be cast on others and self
This is where the Lalafell casts a fire spell on the Archer's bow to bring it a blaze and the Archer shoots the fiery projectile at the Molboro.
Force Field
- To be cast around a target or targets to protect them for a short amount of time for any immediate attacks. It was a beautiful looking effect.
This is when the Lalafell notices the Hyurs moment of weakness as he has been knocked down and stunned in the water and to avoid him getting hurt she reaches her arms into the air and summons a protective dome over him, stopping the attacks.
I realize that we have weapons that have an additional fire attack and the spell Protect which echos an effect around us when we are hit but the actions and results are different. The dome is completely intact after the attack and it is a visual constant around the player both protected by and casting it.
Last edited by Eclipse; 07-19-2012 at 04:02 AM.
TMPST Est. 1.0
Tempest Free Company of Hyperion
I don't think the question is worth asking (or even answering), especially when what the did wrong out ranks what they did right.
That's like saying the bread bun of a cheeseburger is nice when the rest of it isn't.
Of course it's worth asking, because otherwise the wholesale destruction/change of FFXIV could be for the worse if SE are set upon removing features which don't need changing in the first place.
Hmm...
Graphics...
Monsters actually were living breathing creatures unlike other MMOs where they're just kinda plopped down and have no "emotion".
....
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