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  1. #51
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Already In Game
    1. Spirit Dart (ect.) and Mage Weapon Skills
    2. Damage Over Time spells (DoT's) - How do I miss you.
    3. Shell as a seperate entity.
    4. Mob Passive Following Behavior - Maybe not to the extent they had it but a little bit of following is fun!

    Going To Be Implemented (But has not been implemented yet or may never be.)
    5. Reraise, even though it was never implemented, they were going to and should have stuck with it. Saying this game does not need Reraise is like saying that the game doesn't need a 2.0 or to be remade at all.
    (4)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  2. #52
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Charecter/Object Clipping.
    (0)

  3. #53
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    The way mages worked... I miss old THM and CNJ... :\
    (1)

  4. #54
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Xatsh View Post
    Things they got right at launch:

    1) All job playable on 1 character
    2) Game not being a solo quest grind from start to cap
    3) Incapacitation
    4) The fact monsters interacted with you in the field outside battle (still pissed this was removed)
    5) Graphics
    This + :
    Armory system. I am still pissed they restricted us by introducing the "job" system.
    Mages WS and darts
    Mages casting while moving
    (4)

  5. #55
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krausus View Post
    armory system, and personally I enjoyed the no auto attack system more.
    It was terrible. Unless you were some sort of 300 words per minute typer, it was impossible to communicate in even the most laid back fights.

    Maybe if there was some sort of built in voice chat, but I don't even like voice chatting all the time I'm in game.

    The only way I could see the no auto attack thing work is if you could queue up at least 10 seconds worth of commands.
    (1)

  6. #56
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eclipse View Post
    Already In Game
    1. Spirit Dart (ect.) and Mage Weapon Skills
    2. Damage Over Time spells (DoT's) - How do I miss you.
    3. Shell as a seperate entity.
    4. Mob Passive Following Behavior - Maybe not to the extent they had it but a little bit of following is fun!

    Going To Be Implemented (But has not been implemented yet or may never be.)
    5. Reraise, even though it was never implemented, they were going to and should have stuck with it. Saying this game does not need Reraise is like saying that the game doesn't need a 2.0 or to be remade at all.
    Quote Originally Posted by Sontawila View Post
    This + :
    Armory system. I am still pissed they restricted us by introducing the "job" system.
    Mages WS and darts
    Mages casting while moving

    I agree with you both. I really liked the class system. They should have stuck with it, or implemented jobs only or jobs/subs. but classes and jobs makes me twitch its so weird and superfulous
    (1)

  7. #57
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mirage View Post
    It was terrible. Unless you were some sort of 300 words per minute typer, it was impossible to communicate in even the most laid back fights.

    Maybe if there was some sort of built in voice chat, but I don't even like voice chatting all the time I'm in game.

    The only way I could see the no auto attack thing work is if you could queue up at least 10 seconds worth of commands.
    Agree with this as well. FF11 had a fun combat style where strategy and chatting were both possible. Auto attack was sorely needed in FF14. Im a little perturbed by how they implemented it, for example RNGs not getting auto attack with their arrows and mages without darts, they took out darts altogether?
    (0)

  8. #58
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tricksy View Post
    I agree with you both. I really liked the class system. They should have stuck with it, or implemented jobs only or jobs/subs. but classes and jobs makes me twitch its so weird and superfulous
    I don't mind the inclusion of more job choices and abilites but I cannot stand the use of both job crystals and the armory system. Why not move entirely to a job-crystal system? It would free up itemization a bit and would still work similarly to the current standard.

    IE: You start out as a MRD with the MRD crystal. If you want to become an ARC or LNC for instance, visit the already existing guild to pick up a crystal for the job.
    (3)

  9. #59
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by ShivenCasull View Post
    I don't mind the inclusion of more job choices and abilites but I cannot stand the use of both job crystals and the armory system. Why not move entirely to a job-crystal system? It would free up itemization a bit and would still work similarly to the current standard.

    IE: You start out as a MRD with the MRD crystal. If you want to become an ARC or LNC for instance, visit the already existing guild to pick up a crystal for the job.
    This is correct! Why not, this would allow for customization weapons and weapon variety for the players.

    The number one thing this game lacks right now is player creativity:

    1. From moving from one part of a zone to another: You always have to follow the path they set for you. Exploration is dead. Should have had the map appear as you explored.
    2. A character build that is unique to the individual. Okay you can choose between these 2 weapons if your a BLM, these two if your a CON and oh 1 weapon type for MRD, ARC, PLD, WAR, PUG etc....

    When thought about it this way the game can feel really constricting.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  10. #60
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I agree entirely. Having both the armory system as well as job crystals is unnecessarily complicated. I'd like it better with just jobs. Either make current classes into their own jobs, or merge the current classes with the current jobs, then add a ton of new jobs.
    (2)

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