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  1. #31
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    After some thinking, my list sadly boils down to just graphics. Everything else, for me, that could've been done right was, in one way or another, plagued by lag or questionable development choices, too much to consider it as "done right."
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  2. #32
    Player
    Sophia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Miqo'te
    /10
    (0)

  3. #33
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    uematsu soundtrack for proper immersion.
    (1)

  4. #34
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Sophia View Post
    Miqo'te
    /10

    (0)

  5. #35
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    The music is great, but it was not properly mixed.

    The graphics are great, but the engine is terrible.

    The world is huge and semi-seamless, but the terrain is copy-pasted.

    For everything SE did right at launch, there was at least one thing they did wrong to cancel it out.
    (10)

  6. #36
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eekiki View Post

    For everything SE did right at launch, there was at least one thing they did wrong to cancel it out.
    Some sort of "balancing". XD
    (4)

  7. #37
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Eekiki View Post
    The music is great, but it was not properly mixed.

    The graphics are great, but the engine is terrible.

    The world is huge and semi-seamless, but the terrain is copy-pasted.

    For everything SE did right at launch, there was at least one thing they did wrong to cancel it out.
    Pretty much this.

    I do remember back in the Alpha days, before the Stamina Gauge, there was an actual traditional ATB battle gauge. At the time I thought it was pretty cool and had potential to make a really strategic MMO. However it seemed like Dev's at the time were going for a fast paced game and the ATB gauge wasn't delivering on that. Thus, the laggy Stamina Gauge was born.

    I did like the on paper concept of the armory system. It was kind of a way to make your own unique class from the ones given to you. Make a sword wielding mage, or be a heavy armored mage, it was your choice. However, like I said the concept sounded good only on paper and became a colossal unbalanced mess that the developers had an extremely hard time balancing. The point allotment system even was a good idea, if stats actually showed for something.

    I was on board with the Physical/SP level system, but it was horrifying leveling your SP. I fight a really tough monster and I smack it and smack it and smack it and I get no EXP from that long fight while someone else got 400+ SP for it. This was a complete deal breaker for me at the time and realized how awful this game was when I was being optimistic as humanly possible. There is no way to justify this system.

    People can throw the "WoW' clone at the upcoming 2.0 if they want, but seriously, sometimes going too original can really bite you in the ass, and SE found this out the hard way. But I still believe FFXIV 2.0 will still be original, but fall of WoW's success, not copy/pasting them. Successes such as "Content Finder" and basic UI concepts.
    (1)

  8. #38
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I keep coming back to this. There is a console MMORPG out there that has a fantastic UI, fast-paced combat, beautifully designed world and lore, and perfectly blends traditional MMORPG elements with newer ideas.

    The problem is, it is actually a single-player offline RPG called Xenoblade Chronicles.
    (3)

  9. #39
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I guess I was not clear in my OP.

    I don't give a rats behind how messed up something was at launch. Im asking what concepts ar features they had that you were a fan of, regardless of the issues that plagued them.
    (4)

  10. #40
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tricksy View Post
    I guess I was not clear in my OP.

    I don't give a rats behind how messed up something was at launch. Im asking what concepts ar features they had that you were a fan of, regardless of the issues that plagued them.
    You expect a whole forum of negative people to not be negative?
    (4)

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