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  1. #21
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    Intense & almost too realistic crafting system. (in terms of material & tool usage.)

    Im just amazed there has been absolutely no word regaring craftable furnitures for our housing etc.
    Re-decorating our Mooghouses in FFXI was very fun & unique to many other mmo's at the time.

    The basic foundation for the upcoming 2.0 world. (shame about the crappy engine)

    Dodos.... the only thing that couldnt go wrong. lol
    (4)
    Last edited by Funky; 07-17-2012 at 08:16 PM.

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhomagus View Post
    If they removed the lag and sped up the gauge I could see that system being very fun. That's just me though.
    Seeing as I agree with everything you've said here, there's at least one more than "just me". :P

    I would have loved for an improved stamina bar, a solid mage class base seen through to the end, and the physical level slightly reformed, rather than giving up on or sheerly deforming them.
    (3)

  3. #23
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Funky View Post
    Intense & almost too realistic crafting system. (in terms of material & tool usage.)

    Im just amazed there has been absolutely no word regaring craftable furnitures for our housing etc.
    Re-decorating our Mooghouses in FFXI was very fun & unique to many other mmo's at the time.

    The basic foundation for the upcoming 2.0 world. (shame about the crappy engine)

    Dodos.... the only thing that couldnt go wrong. lol


    I found that somehwere the last weeks after Japan Expo.. no clue if its new or something leaked, but i didnt see it before or cant remember it being currently ingame..?! Maybe it is and i never realized it. XD
    (0)
    Last edited by Nero; 07-17-2012 at 08:30 PM.

  4. #24
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    FF14 opening cut scenes and CGI grade graphics are still the standard I measure all other games by. It's the first game I ever played where it was my avatar that was in a cut scene. If I had the time and inclination I am certain I could do an entire animated movie just using in game footage.

    I also liked the physical level. I really wasn't enthusiastic about losing it.

    The combat was true FF style and they actually did a remarkable job emulating almost turn based combat that FF became known for. Had the animations been a bit more elaborate and time consuming it would have went uncontested but the opening version of FF14 had just the right timing, just the right amount of lacking that the critics were able to rip it to shreds. I remember when the game was new many critics tried to malign the cut scene aspects but every game that has launched since FF14 have them and they still don't compare to the elegance that FF14 delivers.

    It deserved better than it got.
    (0)

  5. #25
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I think they did NMs dropping craft items, not gear, right. I thought it was cool and unique but of course they went on to cater to everyone and made it so that they drop weapons and gear directly.

    It's too bad because I really liked the sort of Monster Hunter style loot.

    Quote Originally Posted by Nero View Post
    I found that somehwere the last weeks after Japan Expo.. no clue if its new or something leaked, but i didnt see it before or cant remember it being currently ingame..?! Maybe it is and i never realized it. XD
    He's always been in the game. Just like the leatherworker making handbags and stuff.
    (2)

  6. 07-17-2012 08:31 PM
    Reason
    Double Post

  7. #26
    Player
    Funky's Avatar
    Join Date
    Jun 2011
    Posts
    150
    Character
    Funky Dood
    World
    Masamune
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Nero View Post


    I found that somehwere the last weeks after Japan Expo.. no clue if its new or something leaked, but i didnt see it before or cant remember it beeing currently ingame..?! Maybe it is and i never realized it. XD
    Looks like something from the carpenter's guild. (havent been in the backroom lately...lol)

    Clearly there's alot of "Housing" furnitures in there, and im sure they were
    gonna add the recipe's sooner or later for furnitures, but since we never
    got a Mooghouse / Housing i guess there werent any point in adding them until "Housing" release.
    (0)

  8. #27
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Funky View Post
    Looks like something from the carpenter's guild. (havent been in the backroom lately...lol)

    Clearly there's alot of "Housing" furnitures in there, and im sure they were
    gonna add the recipe's sooner or later for furnitures, but since we never
    got a Mooghouse / Housing i guess there werent any point in adding them until "Housing" release.
    Yeah figured it would be something i dont see, cause its somewhere in the "back". XD
    (0)

  9. #28
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Nero View Post
    Yeah figured it would be something i dont see, cause its somewhere in the "back". XD
    There's actually a lot of interesting NPCs that I didn't notice until recently. The cooking guild has some funny ones and I only visited the miner's guild for the first time a couple of months ago, it's a really interesting spot to say the least.
    (1)

  10. #29
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ksenia View Post
    FF14 opening cut scenes and CGI grade graphics are still the standard I measure all other games by. It's the first game I ever played where it was my avatar that was in a cut scene. If I had the time and inclination I am certain I could do an entire animated movie just using in game footage.
    FF14 has good character models/textures and animations, but the game's graphics as a whole aren't really cutting edge.

    First, there's the poort LOD blending going from background to foreground that looks terrible no matter how high you set your settings, and then there's a distinct lack of dynamic shadows. Additionally, the graphics engine is really inefficient. To be quite honest, the original Crysis has better (or at least just as good) graphics than FF14, and doesn't need as powerful a computer to deliver them. That game is also like 4 years old, and the only thing FF14 does better is character models. Better character models are however a sign of 3D modellers doing a good job, not engine programmers.

    -edit-
    Oh, right. I guess that is something that they did right. FF14 did have very good character models, I'll give them that. Now you can't accuse me of being a complete negative nancy.
    (0)
    Last edited by Mirage; 07-17-2012 at 09:42 PM.

  11. #30
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Things they got right at launch:

    1) All job playable on 1 character
    2) Game not being a solo quest grind from start to cap
    3) Incapacitation
    4) The fact monsters interacted with you in the field outside battle (still pissed this was removed)
    5) Graphics
    (5)

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